Noita
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M-Néé
   
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30 Sep, 2023 @ 10:31am
28 Aug @ 6:53am
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M-Néé

Description
For dreamed we had wings like a dove;
And we had gilded wings in that dream;
But when we waked, to our sorrow,
We found them but feathers, and we were
Bare as we came from the womb.


{CONNECTED}

You are listening to the Northmost Vector Brainwave. I can't really tell but it seems that you have reached the end of this episode of the show. You know what to do now, don't you? Just press the red button on the right side of your keyboard. And remember: Prospero Inc.
But first let's have a listen to your first official sponsor, the {DATA REMOVED} Prospero Inc.!

We are delighted to present you the latest entry in the M-Néé{DATA REMOVED} and other implants! And what is the most important thing in the Universe? The answer is simple - MONEY! And here, at Prospero Inc., we are proud to offer you the best way to spend it. We will provide you with the opportunity to make your dreams come true. What is your dream? A new {R}? New {C}? Or maybe a nice {LEFT_ALT+H}? It doesn't matter what you want, because Prospero Inc.

{DISCONNECTED}

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WHAT IS THIS MOD
It's a general purpose custom inputs framework designed to provide advanced and centralized control over the key bindings. Does include gamepad support.

WHAT CAN IT DO
Nothing by itself but everything if utilized within another mod. (Note: M-Néé must always stay at the top of the mod list)

Use {LEFT_CTRL+M} to access the main menu. Fully backwards compatible with mods designed around the older version.

Features full LuaLS documentation and is supplied with complementary plain-language feature description in the form of _DOC.txt. For an advanced example check files/kontroller.lua and mnee.lua from here.

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Features Chinese (ImmortalDamned) and Russian (CrackbeardGunman) translations.

>GITHUB<[github.com]
>LEGACY<[modworkshop.net]
23 Comments
Bruham  [author] 10 Aug @ 11:40pm 
The new version is already up and running over on github, yet it introduces some changes that require Iota itself to be modified. Once ImmortalDamned finds time to upload the update, I'll publish the M-Nee in turn.
velho real 10 Aug @ 7:56pm 
Hello, I have the same issue as kcatt195 and I'm wondering if there is any way to get it to work so I could rebind the Iota default binds, hoping for the best but if no fix exists then that's fine I can always work around some wonky binds
Bruham  [author] 30 Jul @ 10:25pm 
@kcatt195 Hmmm, I'll see what can be done. I don't think it's about mod interactions, as M-Nee has been purposefully rewritten in the past to allow for advanced functionality Iota required. Legitimate error handling is a long overdue feature I suppose.

@Novora This mod cannot physically override vanilla inputs, mods cannot interact with vanilla keybinds at all in fact (which is quite an annoying problem by itself). If your binds are being changed from unmodded default while playing Iota, then it is the expected behavior – to allow for functionality they require, the dev had to fully reimplement base game character controls within M-Nee framework (CTRL + M menu will allow you to rebind them of course, mouse buttons should be fully supported).
Novora 30 Jul @ 2:39pm 
Hello, is there a way to prevent this mod from overwriting my keybinds? for example i have kick bound to mouse 4, but whenever i use this mod the keybind doesn't function and I cant do anything about it
kcatt195 30 Jul @ 1:17pm 
Hello! Thank you for this mod. I've had a lot of fun using it. Recently I've encountered a bug where the M-Nee menu opens improperly when used with Iota Multiplayer. Only the Primary bar, x button, and arrow buttons are visible. Is there a way to remedy this? Totally understandable if it can't be helped, mod interactions are unpredictable, but they suggested I ask here.
Bruham  [author] 31 Dec, 2024 @ 3:14am 
I don't own one to legitimately test but the system uses vanilla input functions, so if the game itself works on deck, this should too.
♥♥♥♥♥♥♥♥ Unstoppable 30 Dec, 2024 @ 2:56pm 
does this work on steam deck?
Bruham  [author] 15 Dec, 2024 @ 7:37am 
Oh, there's vanilla setting for this of course but you are probably referring to IotaMP's bindings – mnee is just a library mod, it provides tools but has no functionality on its own, so it's up to the developer to decide how the interface looks.
ilvn1 15 Dec, 2024 @ 5:43am 
I believe there was a setting to change mapping for firing/using flask as well as one to set up the d pad... Now I don't have them available anymore. Am I rigth or am I trippin?
Bruham  [author] 14 Dec, 2024 @ 3:49am 
If you are referring to alternative bindings (same action can be activated by two different keys/buttons), then you can access this through "A" (or "B" of you are already in this mode) button at the top right corner of the window.