Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1/ Did you buy the Lt Colonel commission at the end of Guns? Several of my choices depend on that which may have led to the 2 missing inf_wulframite.
2/ Did you invest in Garing only 500$ in Guns? You may not have enough money to invest if you gave him more.
3/ You should hang the roadsmen in chapter 1, it gives you some rep that you may have needed.
4/ Bad estate event RNG. Particularly the elf tourist event, since you either lose %5 rep or 100$. Even though I don't think it should matter, you may consider reloading the chapter if you encounter it.
5/ Of course, you may have accidentally pick the wrong choice somewhere without noticing. Shipowners route is hard so I had to be very precise.
I have updated my guides to be more clear for those choices. Some variations in this game may cause unintended consequences which I overlooked, sorry about that :(
Let me know if my suggestions help.
I have also found out that I can not persuade Lord Meran to leave the city with his mob. This is either to missing 2 inf_wulframite or having him his endgame_meran_attitude = "neutral" instead of "Positive".
I do not know how this happened, because I followed all 3 guides to the letter. (I am only child though, because that is what you said in the guns guide, which you changed in the lords one. But I don't see how this influences this.)
@Setanta017 You're right. I think there were some changes in debt calculations that made my Rendower guide a few hundred crowns short. I'll replay it and update later. You just need to know that you need a total of 6000 to send home, but you don't need to send all of them at once. You can send the rest later when you start loan 5000 crowns each turn.
@DeathNote May be there's a new patch with some changes? Check a few things first:
- Did you donate 400 and 2000 crowns, respectively in the 2 donation events?
- Did you encounter the elf tourist event and did you make a public apology?
- Is 42RP before or after you talk to the Queen in the epilogue? Because you get addition +20% RP once you meet her.
Considering the next few moves you propose in your Rendower path, having 5 or 6k doesn't seem to make the most immediate difference considering there is no big-ticket items to pay for, I gave the remaining 1000 on the next loan we arrange via Rendower connections.
I've been following the Royalist Path so far across the 3 games up to here, and I'm coming up short on the 6k here by about 800 at this point.