Stellaris

Stellaris

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Switchable Juggernaut Ship Yard
   
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127.954 KB
1 Sep, 2023 @ 8:52pm
8 Sep, 2023 @ 6:29am
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Switchable Juggernaut Ship Yard

Description
工坊里面有如此多的主宰船坞移除Mod,却找不到可以开关主宰船坞的Mod,所以就自己写了一个。
本Mod添加了一个法令来开启或关闭主宰船坞。
任何没有修改common/ship_sizes/18_juggernauts.txt的mod应该都兼容。

There are so many Juggernaut Shipyard Removal Mods in the Workshop, but I couldn't find one that switches the Juggernaut Shipyard on and off, so I wrote my own.
This Mod adds a edict to turn the Juggernaut Shipyard on or off.
Any mod that does not modify common/ship_sizes/18_juggernauts.txt should be compatible.
6 Comments
Peter34 18 Oct, 2023 @ 10:10am 
This souns very nice, if it works.
naive! 26 Sep, 2023 @ 3:38am 
此mod缺少描述符文件
naive! 26 Sep, 2023 @ 1:13am 
谢谢茄子
cg0rz52 4 Sep, 2023 @ 11:11am 
I found an issue where the juggernaut will start building ships in its queue, only for them to just disappear part way through.

In Fleet manager you will see the progress bar stuck and you cannot delete them, nor reinforce your fleet.

The same happens even if you manually try to build the ships from the juggernaut itself.
KaotixWBW 3 Sep, 2023 @ 12:26pm 
Note to mod maker: If you add this mod to an already going game with juggernauts already in play, the existing juggernauts' shipyards will be closed and the edict will not be able to activate them. If you disband the existing juggernaut and build a new one, the edict and juggernaut shipyards will work correctly.
KaotixWBW 3 Sep, 2023 @ 11:50am 
The edict does not seem to turn the juggernaut shipyard on. It stays off no matter how many times we turn the edict on and off. We added the mod to a already in progress game with juggernauts already built.