Arma 3
1,009 ratings
Antistasi Ultimate - Mod
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
247.587 MB
15 Aug, 2023 @ 12:04pm
30 Aug @ 10:14am
18 Change Notes ( view )

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Antistasi Ultimate - Mod

In 8 collections by Silence
Antistasi Ultimate STALKER Mods
6 items
Antistasi Ultimate Scion Conflict Mods
6 items
Antistasi Ultimate STALKER Optional Mods
9 items
Antistasi Ultimate French Mods
6 items
Antistasi Ultimate Task Force Canada Mods
6 items
Antistasi Ultimate Mod Collections
30 items
Antistasi Ultimate Turkish Mods
5 items
Antistasi Ultimate Android Mods
7 items
Description
[antistasiultimate.com]
Antistasi Ultimate is a fork of Socrates Antistasi Plus. We aim to add more templates, maps, and features that will completely change your experience.

11.0 Save Notice
Old saves (Pre 11.0.0) will no longer show up. To get them back temporarily until you finish your campaign, use this mod[github.com] instead.

Here are just a few of the Antistasi Ultimate features!
  • 25+ Supported Faction Mods.

  • 50+ Supported Maps.

  • Reimplemented save options, allowing linux servers to save correctly. (Untick "Use New Save file" when creating a new game)

  • Re-integrated Spearhead 1944 compatibility.

  • Re-integrated Community undercover.

  • Reworked Trader, to dynamically adjust the traders inventory depending which mods are loaded, allowing full compatibility when mixing mods/factions around.

  • Ability to tweak when enemy tiers start spawning, via cba setting.

  • Ability to add plane loadouts via extender mod, planes will use a default loadout if one isn't found. Before if planes didn't have loadouts they wouldn't spawn.

  • Special templates, such as STALKER which has support for emissions and anomalies, or the Zombie civ faction. Take over a city, and civilians will start moving in again!

  • New Total Victory Parameter, for those who prefer to conquer everything.

To get the rest of the description, you can click on the images below.

[antistasiultimate.com]

[antistasiultimate.com]

[antistasiultimate.com]

[antistasiultimate.com]


Contributors[antistasiultimate.com]
Github[github.com]

Why should we play this instead of other versions?

Antistasi Ultimate offers most of the features of Antistasi Plus, most things you can do in Plus can also be done in Ultimate. But beyond that, it has support for more factions and more maps. More new content to experience. Better support for mixing mods together for any faction combination you like, the newly reworked trader will work with whatever supported mods you load and factions you use.

Support is not provided for custom mission/mod edits, since we don't know what you have changed and how. We will try to help but cannot guarantee anything if you mess around in the code. If you would like to contribute, you can find the github link just above.

Credits

- Original Mission by barbolani
- Antistasi Community Edition by Official Antistasi Community
- Magrepack by Outlawled, R3vo and OOster
- HALs_Store by HallyG, R3vo and barman75
- DRO by mbrdmn
- Discord Rich Presence by ConnorAU
- Antistasi Plus by Socrates
- Antistasi Ultimate by The Antistasi Ultimate Dev Team
- Screenshots for the page by rn_s25

Extender

Regarding Extender. It still works the same way as Community or Plus does, it even has a few more things you can change/add (Look for the .hpp files in the ultimate folder). If you want to post extender addons, it would be best for you to name them A3UE , to avoid confusion with the Community A3AE .

DISCLAIMER: We are not affiliated with Antistasi Community or Plus. Any changes we do, do not reflect the ideas of either parties. If you have a bug with Ultimate, neither Community or Plus will be able to help you.

[discord.gg]
Popular Discussions View All (77)
2
27 Sep @ 11:39am
Blowing up seemingly at random
GenericAnimetion
6
15 Aug @ 6:09am
Airbase Yulakia map Flags
James2000
9
4 Sep @ 6:15pm
A-10
Shaun
2,216 Comments
Q 8 hours ago 
I am wondering if there is an explanation somewhere how Antistasi alters AI behaviours. I usually use Lambsdanger but read that AI mods could break stuff in Antistasi. I am interested in what ways Antistasi itself changes AI behaviour. Is there any source?
Azar'iel 12 hours ago 
Every time i load up this i make sure the lose helmets option is turned off. i find it to be annoying as fuck. Yet every time i go down because of something explosive my helmet disappears anyway. Any ideas to fix this annoying ASF problem?
Silence  [author] 30 Sep @ 7:05am 
@Geesemen
Considering the only viable faction has everything that the other factions do, probably not

@Kutulu
"the standard mod"?
If you're talking about community, yes it has the same start menu

@***
Don't use LRI, or alternatively switch to the public testing version of ultimate
Geesemen 28 Sep @ 6:02pm 
Are there plans to add a human rebel faction for scion conflict?
CaptainLongSchlong 28 Sep @ 1:38pm 
Anyway that we could have Engineers build persistent fortifications/structures?

Would love for you to add more than 300 saved structures on persistent save.
Quedec 27 Sep @ 9:47am 
I dont if this belongs here
but we ran into a problem where some of the structures in out base would just vanish
that includes some sandbag structures and the medical tent for example
Any idea why that happens?
Kutulu 25 Sep @ 7:34am 
How hard is it to run this compared to the standard mod on a server? Does it have that admin start menu which allows you to setup factions & parameters?
*** 24 Sep @ 10:22pm 
@Silence or anyone else, any ideas on what or how to fix disappearing flag poles/seize points? E.g. I take over an airfield or factory, pretty straightforward. But then something happens and the flag pole is gone. I haven't figured out the trigger but one example is invaders take back the factory (without my help/intervention) and I go to take it back and the pole is nowhere to be seen. Another example is I take an airfield, beat the counter force, save, shutdown, start up the next day and poof flag pole gone..
Adeptus 23 Sep @ 4:01pm 
thanks
Silence  [author] 23 Sep @ 3:56pm 
@Adeptus
Yes we have

Factions don't require CUP because 'we just wanted to use CUP'.
The reason most factions require CUP is because they don't add enough themselves to be viable, not to mention that they are typically incompatible with the RHS damage model which limits us further. CUP overall allows us to make factions that otherwise could not exist without it.

You can use AMF, BWMod and more without CUP. Due to the inherent nature of individuals and independent teams working on their own things, it's very rare that one single mod will have everything needed to function alone

Regardless, you could always be the change you wish to see and create some factions of your own, pull requests are welcome

@Cytron
It only tells you generally what they are sending iirc