Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is the localization goal I could see in this mod.
Also, is it possible to create a group of several mods within one mod, for example:
.../ModName/(ID_mods)/Data/... » "Files"
.../ModName/00001/Data/... » "Files"
.../ModName/01234/Data/... » "Files"
.../ModName/201055/Data/... » "Files"
In other words, the root folder would have a single name.
It would be a kind of bundle of translations for multiple mods.
Or perhaps it can be done some other way.
Thank you in advance for your answer.
It's exactly what I was looking for.
This mod lets you make a new config file for a mod that overrides the orignal mod when loaded with Mod Adjuster and the Original mod. Intended for servers but can be used in single player as well. The reason it exists is Modder's IP rights.
???
Can someone please write a description of the reasoning or a use-case for this mod ? I have 30 years of experience in Tech and still cannot divine thru this page what the hell this mod actually does.