RimWorld

RimWorld

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Boats (Continued)
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
6.622 MB
9 Aug, 2023 @ 6:11am
19 Aug @ 11:20am
10 Change Notes ( view )

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Boats (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
547 items
Description
Original mod by Smash Phil
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1931133197
I sought and received permission from Smash Phil, but even so:
If the original author requests it, I will remove this update.

Requires Vehicle Framework
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3014915404

Compatible with "Early Vehicle Parts"
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3022062151

Alpha Vehicles - Age of Sail
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3177395100

--

It's a great honor to continue this mod; I have permission from Smash Phil to use the textures and re-create the mod using the Vehicle Framework. As VF is the successor to and descendant of "Boats", it seems appropriate to re-constitute the boats using the new framework. All credit to Smash Phil for the original mod, the new framework, and his continuing efforts!

Boats:
Galleon - requires Smithing research, will eventually have turrets (cannons)
Caravel - requires Smithing research, will eventually have turrets (cannons)
Paddle Steamer - requires Machining research, large cargo capacity
Fishing Boat
Rowboat - seats 3 pawns

Please note: Currently you cannot create boat caravans on a river, only when in contact with the sea. I believe this is a limitation of the framework as I can duplicate the issue with Vanilla Vehicles Expanded boats.

THIS MOD IS HEAVILY WORK-IN-PROGRESS. There is more to be done but I wanted to get this out there. Boat stats and functionality are subject to change. Some pawn offsets and draw sizes may need to be adjusted. Turrets will be coming to some boats in a later update. All suggestions welcome. If you can't be constructive and polite, though, expect me to treat you with the contempt you probably deserve. :D

Additional vehicle mods:
Fishing Boats (Continued)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2932093144

Combat Car (Continued)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3016213077
118 Comments
Great Lakes Wildebeest 21 Oct @ 6:23pm 
Seems to have a bug in caravan formation could be related to other mods or something I'm not to sure unless someone has a similar issue. It's the only VF mod I have used so far so could be related to that.
When I load up the boat if I have multiple of the same thing i'm loading the pawns loading the boat will always load EVERY number of that item regardless of what I set it too.

For example if I have 2k silver and try to load 1k to go trade it will always load all the silver. Most notably when I overgrow crops usually in the early game I can't fit it in the freezer so i load them up to take to sell but if I have 2k corn and only want to load 500 it loads 2k and the boat is too heavy to leave.
It also does it with any medicine or meals that get loaded for the trip taking everything the colony has of that item.

Regular Caravans with animals and people don't do this however.
Rank21 3 Oct @ 1:48pm 
Thanks for this useful mod. We will be patient until your next update. Except for the previous reported problems down here, everything works fine.
tilarium 30 Sep @ 10:51am 
Click on the link to the original version
Stevie Wonder 30 Sep @ 9:30am 
Screenshots?
Lisan AL GOONER 12 Aug @ 4:37pm 
do you plan on re-texturing the boats as well? Not to be rude but they just stand out in vanilla you know?
Zaljerem  [author] 12 Aug @ 7:33am 
It all depends on Vehicle Framework, I haven't looked at it in awhile and I'll need to see what needs to be added to these vehicles, and what is even possible these days.
Vlad Draculea 12 Aug @ 7:31am 
do you have plans on giving coastal ai settlements this feature? or will it depend on vehicle framework?
Zaljerem  [author] 11 Aug @ 4:58am 
When I have time. You'll have to be patient.
Vlad Draculea 11 Aug @ 4:41am 
1.6 is here now when update?
Zaljerem  [author] 24 Jun @ 11:28am 
Yes, when Vehicle Framework is officially updated to 1.6. I will work back on reported issues at that time as well.