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On ttt_supercop, if you kill the Supercop with a Zap Grenade he respawns in his normal spawn place and only killing him with the Tau Cannon from the map will permanently take him down. Still, if that's not something you want I can set up a convar for it.
If someone throws the Zap Grenade and it kills a NPC while also hitting the person who threw it, it instantly kills the thrower. It also deletes their body. However, they will not display as dead on the scoreboard and can continue to speak with living players, but are considered as dead for end of round effects.
You can easily fix this by overriding the function the proper way using self.Basclass:
function SWEP:PullPin()
self.BaseClass.PullPin(self)
self:SendWeaponAnim(ACT_VM_PULLBACK_HIGH)
end
What this does is just calls the original PullPin() function before making the change you want.