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Short answer: yes, partially.
Long answer: Some songs might play in adventure mode. I don't know which triggers are used in adventure mode. I have not taken the time to figure it all out.
If you want you can edit "installed_mods/simon_swerwer_soundtrack/objects/music_d.txt" and add the tag [CONTEXT:ANY] to songs. (If a song already has a context, edit it instead). That will make sure that they can play at any time.
You'll have to create a new world with the mod after this do the changes will have effect.
It works.
Thank you!
I did my best to keep the quality of the audio as good as possible. It was the main reason I did this mod. But DPh Kraken deserves praise too. My contribution were to export higher quality audio files. DPh Kraken made the mod files needed to add the soundtrack to the game in the first place.
The songs are added to the pool of music.
As of right now, DF mods are enabled per world at worldgen, there is no official way to enable mods post world creation. This might change in the future, but we don't know if or when it will.