RimWorld

RimWorld

79 ratings
FireFoam
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Mod, 1.4, 1.5, 1.6
File Size
Posted
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385.524 KB
2 Jul, 2023 @ 9:33am
19 Jul @ 1:38pm
3 Change Notes ( view )

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FireFoam

Description
Fire Foam Turrets are massively buffed, now they no longer need firefoam refills and are fully automatic, no longer reqiuring someone to activate it, so have fun with your new fire suppression thing
Popular Discussions View All (1)
1
4 Jan @ 8:21pm
Loop error causing game lag
Pen
17 Comments
billywitchdoctor.com 6 Oct @ 6:33pm 
Every new player has the same expectation when they build their first fire foam turret: "It's a turret, it will automatically extinguish flames! This is going to be super helpful!"

I was actually shocked when I learned you had to manually activate the turrets to make use of them. They took a great concept for a useful research item and made it dumb & anti-fun.

Imagine if you had to manually activate regular turrets in-game whenever you wanted them to start shooting an enemy...
Fortenraven 6 Aug @ 9:56am 
Hello! Your mod is excellent for making the foam turrets sane and reasonable to use over a popper but I've found that it is can impact performance and doesn't modify wall mounted foam turrets (from "Wall Mounted Turrets Version 2.")

I've attached a screenshot in regards to the performance hit, I have 9 turrets on this map vs 20 colonists - there are no fires or enemy when this screenshot was taken.:
https://imgur.com/a/005HkD0

If there's any way to improve performance of this mod it'd be great! I'm keeping it for now as long as I can keep my TPS above water (over 140). Still, thank you for making a mod for them so they don't suck in needing a colonist to activate them (especially for distant locations on map/during enemy induced lockdowns).
Major_Falk 20 Jul @ 3:59am 
Hey, will there be an 1.6 update?
blue 22 Jun @ 10:13pm 
v xml edits are your friend
Coolchilion 20 Mar @ 3:25pm 
Is it possible to get just the automated part?
Avarice 21 Nov, 2024 @ 7:02pm 
I was exited when I saw fire foam turrets, than I saw how they worked and never used them.

Now I'm excited to try them again!
999999999BlackHole  [author] 10 Nov, 2024 @ 3:10pm 
i think it does work
Miha_metan 10 Nov, 2024 @ 3:07am 
does it work if enabled mid-game
Pasaway 19 Dec, 2023 @ 12:09pm 
I love this mod. An option to turn off refills could be cool, especially with piped chemfuel.
◈Kir. 7 Dec, 2023 @ 10:07pm 
can we get a option to turn on the refills ?