Stellaris

Stellaris

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Expanded Mods Base
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25. čvn. 2023 v 21.34
25. srp. v 23.26
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Expanded Mods Base

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Base files needed for all my mods. Please download and place near the top.
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19. čvn. v 15.25
l_russian
tzverg
Počet komentářů: 218
forerunner398 před 11 hodinami 
And I tested recently, it is Expanded Mods Base specifically. Is it possible you accidentally re introduced a vanilla bug which got patched in like, 4.0.15 or 4.0.16 wrt Vritual
forerunner398 před 11 hodinami 
Only your mods, yes.
Tovius  [autor] 25. srp. v 22.13 
Does that happen with only my mods active?
forerunner398 25. srp. v 21.19 
To clarify my prior comment, you start colonizing, then the colonization vanishes
forerunner398 25. srp. v 21.05 
Hey, as an FYI, either this mod or expanded diplomacy prevents virtual from colonizing somehow. on 4.0.23
Tovius  [autor] 22. srp. v 23.40 
Updated for the latest patch. I'll probably be working on expanded pops next.
Hereward 16. srp. v 6.33 
Just a heads up. Apparently it goes live next week. A lot of modders are holding back so well done with the onslaught of updates.
Tovius  [autor] 16. srp. v 6.26 
It is not updated for the beta.
Hereward 16. srp. v 5.32 
Using the 4.0.22 Wilderness Beta version with just this mod.

The entertainers in the holo theatres have become duellists.
Pietrn 15. srp. v 1.32 
Does this mod at all effect the district names triggered by zones/techs, i.e. the yellow flavor name underneath the actual district name? Running this with Gigastructures, and its Electromagnetic Accelerators Traditions which gives a metallurgist alloy bonus for mining stations in the system caused every planet to have one of the Forge Zone Names