Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Something in the base mod might be breaking the unit cap system in SFO. I am trying to figure out why, but this might gonna take a bit of time to update. Meanwhile if you r using this mod, know that your capacity may be 100 over its actual value.
:)
So I take a look on the garrison problem. It seems like the pirate faction (dead flag fleet) spawn into the game and "take over" its starting regions from their original owner. This means the game count it as if it just acquire the regions when the game start, therefore its garrison will be empty and will start replenishing when it is their turn.
I am not sure how to fix it and it is possible that this problem occur in the base mod as well.