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There were some good things about it, but it was too short and lacked a story-line.
The big fight is bullshit. You need to set that up better. Have them pour into the room over time, rather than an instant overwhelming fight. I don't mind dying in the game, but it was annoying. I think it could be quite fun to have waves of combine attack you, but this just felt like the enemy was cheating.
The ammo and resin should be hidden in reasonable locations. Do you keep your ammo all over the house out in the open? It's weird. Think about who put things where and why. Make everything a story. The guns should be locked up or well hidden. Players typically rummage through everything, so they'll find it.
Story is first. Everything else is secondary.
Some interesting combat and nice mechanics.
My playthrough: https://www.youtube.com/watch?v=L0t_Xll3FL8