Gloomhaven

Gloomhaven

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Reborn Rivals: Gloomhaven 2nd Edition Foes
   
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File Size
Posted
Updated
8.257 MB
19 Jun, 2023 @ 3:55pm
7 Aug @ 8:01pm
14 Change Notes ( view )

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Reborn Rivals: Gloomhaven 2nd Edition Foes

In 1 collection by Xipe
Gloomhaven 2
3 items
Description
Frosthaven enemies have several adjustments relative to their Gloomhaven counterparts, and these adjustments will carry into Gloomhaven 2.0.

This mod replaces all non-boss base game enemies with their Frosthaven counterparts. Twelve enemies have no FH counterpart and are extrapolated from the changes between GH and FH, and incorporate knowledge of GH 2.0 enemies when possible--for example Bandit Guards are now Bandit Scouts.

Steps to use this mod:
1. Subscribe to this mod using the green button above
2. Go into the modding menu in game and create a new ruleset (Guildmaster or Campaign)
3. Add this mod to the ruleset
4. Compile ruleset
5. Hit "Play" on the ruleset page to start the game - you always have to go through the modding menu and access your ruleset to play your modded saves

You cannot add this mod to an existing save, but will have to start a new game.
6 Comments
Xipe  [author] 1 Jun @ 2:58am 
I can't reproduce your error. The mod just overwrites the stats and actions, but doesn't alter any specific scenarios. Did you have any other mods loaded?
Yukine 20 Apr @ 11:03pm 
Tried Black Barrow a couple times to verify. 1 time had a single bandit scout in the 2nd room. Another time a single scout and an elite scout. Then neither again for a 4th attempt. Tried a modded playthrough without this mod and they were all back. Want to verify if that's intended or not?
Yukine 20 Apr @ 7:03pm 
Does this mod remove some enemies? I noticed on the first map, Black Barrow, that when I went in with a 4 character party. I didn't see the 2 bandit scouts & bandit scout elite with the 3 archers in the second room.
FruitMage 3 Mar @ 4:18am 
I just added this mod and the updated class mods to my game. Can't wait to play this great stuff! Thank you for your hard work!
Xipe  [author] 8 Sep, 2023 @ 3:24pm 
For some reason a "damage: 1" won't fire, but "attack: 1" will. The text on the AoE also won't change for me, so it looks like they do an attack+1 but in reality do an Attack: 1. I don't see a way to fix this part, but pushed the update anyway.
Sir Hasserfüllt 29 Aug, 2023 @ 7:02pm 
Corpses' explode subability on 21 initiative didn't go off.
Granted, in the presense of DS's persistents you can never be sure it's not just Digital being itself and randomly deciding to ignore on-death triggers.