Gloomhaven

Gloomhaven

Reborn Rivals: Gloomhaven 2nd Edition Foes
6 Comments
Xipe  [author] 1 Jun @ 2:58am 
I can't reproduce your error. The mod just overwrites the stats and actions, but doesn't alter any specific scenarios. Did you have any other mods loaded?
Yukine 20 Apr @ 11:03pm 
Tried Black Barrow a couple times to verify. 1 time had a single bandit scout in the 2nd room. Another time a single scout and an elite scout. Then neither again for a 4th attempt. Tried a modded playthrough without this mod and they were all back. Want to verify if that's intended or not?
Yukine 20 Apr @ 7:03pm 
Does this mod remove some enemies? I noticed on the first map, Black Barrow, that when I went in with a 4 character party. I didn't see the 2 bandit scouts & bandit scout elite with the 3 archers in the second room.
FruitMage 3 Mar @ 4:18am 
I just added this mod and the updated class mods to my game. Can't wait to play this great stuff! Thank you for your hard work!
Xipe  [author] 8 Sep, 2023 @ 3:24pm 
For some reason a "damage: 1" won't fire, but "attack: 1" will. The text on the AoE also won't change for me, so it looks like they do an attack+1 but in reality do an Attack: 1. I don't see a way to fix this part, but pushed the update anyway.
Sir Hasserfüllt 29 Aug, 2023 @ 7:02pm 
Corpses' explode subability on 21 initiative didn't go off.
Granted, in the presense of DS's persistents you can never be sure it's not just Digital being itself and randomly deciding to ignore on-death triggers.