Cossacks 3

Cossacks 3

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3.578 MB
19 Jun, 2023 @ 2:49am
8 Jul, 2024 @ 3:00pm
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Totalcossacks

Description
I will add videos and photos at another time. meanwhile below changes.

I was inspired by total war.
Now the fights between muskets are much longer, I changed the parameters between the units in exact percentages, so as to keep the game balanced like the original one.
the changes are: 18th Grenadiers and Musketeers now all do 16 as damage and take 1 damage. increasing the firepower, only after developing all the upgrades will they do 2 or 3 damage.

17th Musketeers have 12 damage, take more damage from 18th Musketeers and Grenadiers, but only after firepower upgrades. musket cavalry have damage at 12, but have slightly less hit defense.
All cannons now have more dispersion. they can be hit by muskets and have significantly less health. But they have a large range which makes them useful for those who allocate too much time and units too close together.
cannon fire is made slower

Shooting distance and shooting speed is increased by equal percentage (double) farther and less frequent shots, combined with less damage, make the game more strategic. This gives room for melee updates, which are essential now. Priests have 1hp as a cur.
Grenadiers and archers do not destroy buildings (arrows do not destroy walls!) You need artillery to destroy buildings. Grenadiers now attack soldiers not too far with grenades, while up close they attack with bayonets. Grenadiers suffer more from musket fire. Grenadier grenades now have 25 damage, not 125, making their use useful for decreasing enemy HP.
Increased speed for the fixed position (now increases by 3 instead of 7) thus giving the possibility to deal 2/3 damage instead of 1.

all other melee units' damage and defense remain unchanged.
advice:

1) The game is very strategic, it is important to decrease the enemies' HP with cannons (the damage per musket is 1, which means that even 1 HP more makes the difference. In numerical superiority, the melee attack will not halve your units or even devastate like in vanilla.. Use it often!
2) holding shift + right mouse on a unit type will cause your selected units to attack only the engaged enemy unit type first. (Important if you wish to eliminate advancing pikemen.)

Latest updates:

- units will now also fire from very close range if they have their musket ready. reduced distance to 100. this gives more realism to battles, especially against cavalry.

- Units will no longer fire if they have an ally behind them.
35 Comments
Eucle  [author] 17 Nov, 2024 @ 2:16pm 
Unfortunately I don't know how to do it, but I accept help :D
Cloacky 17 Nov, 2024 @ 5:14am 
Any plans to change/improve enemy AI? It's probably the biggest problem I have with Cossacks and it'd be nice to see someone fix it :)
Eucle  [author] 27 Mar, 2024 @ 3:01pm 
Modificato il parametro d'attacco delle unità. Adesso tutte le unità possono attaccare e distruggere gli edifici. ho notato che dando la possibilità soltanto ai cannoni di distruggere gli edifici, rendeva il gioco troppo lento. ho copiato questa cosa da aoe spero vi sia di gradimento :D
Eucle  [author] 30 Jul, 2023 @ 2:15pm 
it is not compatible because I changed the parameters of the units
Winburna 28 Jul, 2023 @ 7:51pm 
Is this compatible with the Rise of America+ mod?
Eucle  [author] 26 Jul, 2023 @ 4:08pm 
Eucle  [author] 26 Jul, 2023 @ 3:59pm 
I restored the mod to the original one (no traces in the muskets) I will create another mod with the characteristics of the other one :D
Sire Cancoillotte 25 Jul, 2023 @ 12:31am 
Melkor it is in the very last version of State Vs Country mod. An option when you create a game on a random map either solo or online.
Melkor 22 Jul, 2023 @ 2:21pm 
You should keep it in, also "There is already a mod with this system." never seen such a mod.
Eucle  [author] 22 Jul, 2023 @ 8:46am 
I'm sorry that in the video posted on my channel I only received two likes/dislikes, I'll probably make the mod as it was initially. (no bullets on muskets)