Stellaris

Stellaris

265 ratings
Stellaris Expanded Human Portraits
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File Size
Posted
Updated
133.649 MB
17 Jun, 2023 @ 9:39am
28 Aug @ 2:11pm
11 Change Notes ( view )

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Stellaris Expanded Human Portraits

Description
This mod adds a new set of Human portraits, generated via Stable diffusion (inspired by Steller Legions).
They are included under the Humanoid species class.

This mod was designed to celebrate all of the different looks and voices of humanity by creating a range of phenotypes (14 in total) for different regions of earth.
This mod also contains two distinct clothing styles:

- UNE (United nations of Earth) - An idyllic set of clothing, bright, vivid colours. Soldiers look more like peacekeepers while leaders look like benevolent leaders.

- COM (Commonwealth of Man) - A darker, more foreboding set of clothing, indicating a harder-worked underclass or tyrannical government. Or perhaps representing a humanity pushed to the brink of extinction by hostile xenos.
(Nah, lets face it you picked xenphobe/militarist again)

This mod contains clothing for almost every job that exists in stellaris, including necromancers, anglers and even Feudal nobles!

This mod is being released in a beta state to get feedback and work on stuff.
Main TODO:
- Neck seam on male + some female portraits needs to be fixed (priority)
- Some clothing is to small for male/female bodies
- Add more clothing/body variety
- New Clothing styles
- Make Ironman compatible (I feel like this should already work :S)
100 Comments
Scr(A)tch 12 Oct @ 5:18am 
What SilverWolf said.
SilverWolf347 12 Oct @ 4:44am 
Really great mod, but I just can't use it with how many of the outfits aren't properly sized to the body. I'd go so far as to say it's the vast majority of outfits that have this issue.
Scr(A)tch 6 Oct @ 3:06pm 
@Dnaks: because it creates new portraits sets, instead of replacing existing ones. It's as simple as that.
@Chickenboy: to make an Ironman version, you need to replace existing portaits sets files, like human and human classic, with yours. You can still edit display names so it's transparent for the user. The common folder must remain empty (as well as events, but it's already the case). On the other hand, you can edit prescipted species so that UNE and COM have their intended portait sets.
Dnaks 3 Oct @ 6:22pm 
why does this change the checksum?
Josito 26 Sep @ 5:23pm 
Am I the only one getting pops with very little variety of outfits and incorrect ones?
Chickenboy  [author] 28 Aug @ 2:13pm 
Whoops, I changed the order of clothing which may have changed ruler clothing as a result.

I've added a selector that should hopefully fix things back into the right "order", but it might not be perfect, so you may have to re-choose your ruler clothing.
At the very least, it should ensure you are able to select any type of clothing in the ruler designer.
John McCreedy 28 Aug @ 8:37am 
Why did you remove the cocktail dresses? I wake up this morning and my leader is wearing an entirely different set of clothing. Now the only business dress available to women are men's suits. Unless there is a compelling reason to remove them, please put them back.
DaViper 27 Aug @ 10:58pm 
Excellent. I've been running with this despite the 'triangle'. :steamhappy:

Absolutely happy to see this updated! TY.
Josito 27 Aug @ 4:14pm 
Glad to see you’re still around! Thanks for everything!
Chickenboy  [author] 27 Aug @ 3:57pm 
Hi all,

I've updated for Stellaris 4.0

I've had to switch out pops for pop_groups in the clothing (asset_selectors)
Unfortunately pop_groups dont tell you what job they have, so I've had to generalise clothing based on stratum rather then job.

I did fix admiral/general clothing for leaders, now correctly switches based on that leaders role.