Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Control Multiple Factions
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5.663 MB
16 Jun, 2023 @ 7:22am
17 Oct, 2023 @ 11:47am
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Control Multiple Factions

Description
Allows you to take control of multiple factions.
Your factions are managed one by one. You need to press the end turn button to take control of the next faction you control.
If you need to make any diplomatic decision between the factions you control, use the forced diplomacy mode.

How to play?
At the begin of the campaign you will get a notification. Open it and just choose your diplomacy mode and which factions you want to play.

Problems:
1. Automanage. Each time you start controlling the next faction you control, Automanage is automatically enabled for each settlement (there is no way to fix this without tampering with the game code).
P.S. There is a way to disable automanage in the discussion of this modification - https://gtm.steamproxy.vip/workshop/filedetails/discussion/2990113403/6367585698108849746/
2. AI versus AI battles. Until the next faction comes under your control (after pressing the end turn button), it is considered as a faction controlled by the AI. For example, if you press the end turn button while controlling Carthage (to go to control, for example, Numidia), factions under the control of the computer begin their turns (until the turn reaches Numidia) and at that moment, if the faction controlled by the computer attacks Numidia , then there will be an automatic battle (same as if a faction controlled by the computer attacked another faction controlled by the computer).
Popular Discussions View All (3)
0
23 Jan @ 6:04am
KMAP
KOTY
0
17 Oct, 2023 @ 11:41am
A way to disable automanage for settlements
ht0
0
17 Oct, 2023 @ 11:31am
Способ отключить автоуправление для поселений
ht0
84 Comments
Letti 10 Sep @ 8:54am 
thanks for this mod update ht0, i sent a message in another mod, which didn't work ia buildings and armys. But this one is 100%, thanks again.
ht0  [author] 4 Jul @ 4:45am 
12. Open the file *YourModFolder*\data\world\maps\campaign\imperial_campaign\descr_strat.txt and at the end:
   12.1 If there is:
script
tutorial.txt, once_only

   Replace with
script
h_script__main.txt

   12.2 If not:
      12.2.1 Search for:
script
*SomeScriptName*.txt

      And copy *ModForCMF*\data\world\maps\campaign\imperial_campaign\*SomeScriptName*.txt
      To *YourModFolder*\data\world\maps\campaign\imperial_campaign\*SomeScriptName*.txt
      12.2.2 Open *YourModFolder*\data\world\maps\campaign\imperial_campaign\*SomeScriptName*.txt and at the very end there should be:
end_script
      Change to:
include_script cmf_script__main.txt
end_script
ht0  [author] 4 Jul @ 4:42am 
6. Go to the folder where you downloaded the script cmfScriptGenerator.py (*CmfFolder*).
7. If there is no factions.txt file in this folder, create it.
8. Add the list of factions to factions.txt in the correct order.
9. Run cmfScriptGenerator.py
10. When the script is finished, text files will be created, copy:
cmf_script__main.txt -> *YourModFolder*\data\world\maps\campaign\imperial_campaign\cmf_script__main.txt
All files cmf_script_*factionname*.txt -> *YourModFolder*\data\world\maps\campaign\imperial_campaign\cmf_script_*factionname*.txt
11. For each file in *YourModFolder*\data\text\ add the contents of the file *CmfFolder*\text.txt to the end.
ht0  [author] 4 Jul @ 4:41am 
5. Copy from the modification for which you are making cmf (*ModForCMF*):
*ModForCMF*\data\world\maps\campaign\imperial_campaign\descr_strat.txt
*ModForCMF*\data\text\expanded_bi.txt
*ModForCMF*\data\text\expanded_bi_mac_de.txt
*ModForCMF*\data\text\expanded_bi_mac_es.txt
*ModForCMF*\data\text\expanded_bi_mac_fr.txt
*ModForCMF*\data\text\expanded_bi_mac_it.txt
*ModForCMF*\data\text\expanded_bi_mac_ru.txt
*ModForCMF*\data\text\expanded_bi_mac_zh_cn.txt

To
*YourModFolder*\data\world\maps\campaign\imperial_campaign\descr_strat.txt
*YourModFolder*\data\text\expanded_bi.txt
*YourModFolder*\data\text\expanded_bi_mac_de.txt
*YourModFolder*\data\text\expanded_bi_mac_es.txt
*YourModFolder*\data\text\expanded_bi_mac_fr.txt
*YourModFolder*\data\text\expanded_bi_mac_it.txt
*YourModFolder*\data\text\expanded_bi_mac_ru.txt
*YourModFolder*\data\text\expanded_bi_mac_zh_cn.txt
ht0  [author] 4 Jul @ 4:39am 
You can use this mod as an example:
1. Go to %LOCALAPPDATA%\Feral Interactive\Total War ROME REMASTERED\Mods\My Mods\ and create a folder with any name (without spaces, you can use _ instead of spaces). From now on it is *YourModFolder*
2. Go to ...\Steam\steamapps\workshop\content\885970\2990113403\ and copy the contents to *YourModFolder*.
3. Delete:
*YourModFolder*\filelist.json
Everything is in folders
*YourModFolder*\data\world\maps\campaign\imperial_campaign\
*YourModFolder*\data\text\
Delete the folder
*YourModFolder*\data\fmv\
4. Change the *YourModFolder*\modinfo.json file
Description
Mod Name
Change Workshop ID to 0
ht0  [author] 4 Jul @ 4:38am 
I’m finding the guide a bit hard to follow.
Because it is assumed that the person reading this already knows how to create modifications ( https://github.com/FeralInteractive/romeremastered ).
how can I figure out the turn order for the factions?
File descr_sm_factions.txt from your modification (don't forget to skip factions from the "nonplayable" category).
Prince_Of_Ionia 3 Jul @ 12:06pm 
Hey, sorry to bring this up again, but I’ve been having some trouble getting it to work with certain mods. First, could you show exactly how to install the new scripts? I’m finding the guide a bit hard to follow. Also, how can I figure out the turn order for the factions? My PC is too fast to count them during gameplay. Is there a specific file that controls this, or is it based on the order in descr_strat.txt?

This mod also mentions something called a background script. I'm not sure if I’m supposed to merge the scripts I get from the program with it, or if I should create a separate text file and link to it somehow.

If you're wondering which mod I’m trying to use this with, it's 'Dagovax Mods - Ring RR v1.4'. Thanks a lot for the help.
ht0  [author] 21 Apr @ 1:45pm 
Prince_Of_Ionia 18 Apr @ 12:17pm 
@hto Ok, its cool if you don't want to do it, but you have the program, so could you share the program so that others can do it? Or does the program not do most of the work?
ht0  [author] 18 Apr @ 11:53am 
@Prince_Of_Ionia https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3092846652
Such modifications take up a lot of disk space. I have RTR, but I have never even played it, since my PC is not suitable (in terms of performance) for such a "heavy" modification. But I still keep ~45 GB on the disk and update my modification when RTR is updated.
Sorry, but I have no desire to keep several more modifications on the disk that I will not even play while constantly updating the CMF for them.