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12.1 If there is:
script
tutorial.txt, once_only
Replace with
script
h_script__main.txt
12.2 If not:
12.2.1 Search for:
script
*SomeScriptName*.txt
And copy *ModForCMF*\data\world\maps\campaign\imperial_campaign\*SomeScriptName*.txt
To *YourModFolder*\data\world\maps\campaign\imperial_campaign\*SomeScriptName*.txt
12.2.2 Open *YourModFolder*\data\world\maps\campaign\imperial_campaign\*SomeScriptName*.txt and at the very end there should be:
end_script
Change to:
include_script cmf_script__main.txt
end_script
7. If there is no factions.txt file in this folder, create it.
8. Add the list of factions to factions.txt in the correct order.
9. Run cmfScriptGenerator.py
10. When the script is finished, text files will be created, copy:
cmf_script__main.txt -> *YourModFolder*\data\world\maps\campaign\imperial_campaign\cmf_script__main.txt
All files cmf_script_*factionname*.txt -> *YourModFolder*\data\world\maps\campaign\imperial_campaign\cmf_script_*factionname*.txt
11. For each file in *YourModFolder*\data\text\ add the contents of the file *CmfFolder*\text.txt to the end.
*ModForCMF*\data\world\maps\campaign\imperial_campaign\descr_strat.txt
*ModForCMF*\data\text\expanded_bi.txt
*ModForCMF*\data\text\expanded_bi_mac_de.txt
*ModForCMF*\data\text\expanded_bi_mac_es.txt
*ModForCMF*\data\text\expanded_bi_mac_fr.txt
*ModForCMF*\data\text\expanded_bi_mac_it.txt
*ModForCMF*\data\text\expanded_bi_mac_ru.txt
*ModForCMF*\data\text\expanded_bi_mac_zh_cn.txt
To
*YourModFolder*\data\world\maps\campaign\imperial_campaign\descr_strat.txt
*YourModFolder*\data\text\expanded_bi.txt
*YourModFolder*\data\text\expanded_bi_mac_de.txt
*YourModFolder*\data\text\expanded_bi_mac_es.txt
*YourModFolder*\data\text\expanded_bi_mac_fr.txt
*YourModFolder*\data\text\expanded_bi_mac_it.txt
*YourModFolder*\data\text\expanded_bi_mac_ru.txt
*YourModFolder*\data\text\expanded_bi_mac_zh_cn.txt
1. Go to %LOCALAPPDATA%\Feral Interactive\Total War ROME REMASTERED\Mods\My Mods\ and create a folder with any name (without spaces, you can use _ instead of spaces). From now on it is *YourModFolder*
2. Go to ...\Steam\steamapps\workshop\content\885970\2990113403\ and copy the contents to *YourModFolder*.
3. Delete:
*YourModFolder*\filelist.json
Everything is in folders
*YourModFolder*\data\world\maps\campaign\imperial_campaign\
*YourModFolder*\data\text\
Delete the folder
*YourModFolder*\data\fmv\
4. Change the *YourModFolder*\modinfo.json file
Description
Mod Name
Change Workshop ID to 0
Because it is assumed that the person reading this already knows how to create modifications ( https://github.com/FeralInteractive/romeremastered ).
how can I figure out the turn order for the factions?
File descr_sm_factions.txt from your modification (don't forget to skip factions from the "nonplayable" category).
This mod also mentions something called a background script. I'm not sure if I’m supposed to merge the scripts I get from the program with it, or if I should create a separate text file and link to it somehow.
If you're wondering which mod I’m trying to use this with, it's 'Dagovax Mods - Ring RR v1.4'. Thanks a lot for the help.
Such modifications take up a lot of disk space. I have RTR, but I have never even played it, since my PC is not suitable (in terms of performance) for such a "heavy" modification. But I still keep ~45 GB on the disk and update my modification when RTR is updated.
Sorry, but I have no desire to keep several more modifications on the disk that I will not even play while constantly updating the CMF for them.