Total War: ROME REMASTERED

Total War: ROME REMASTERED

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RTR: IS - Control Multiple Factions
   
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303.035 MB
23 Nov, 2023 @ 4:58am
14 Sep, 2024 @ 6:45am
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RTR: IS - Control Multiple Factions

Description
Control Multiple Factions submod for RTR: Imperium Surrectum 0.6.7.

This is NOT a separate modification! This is a submod for RTR: Imperium Surrectum 0.6.5 - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2487698001. You need to download the original modification for this to work!.
When you enable the original mod and this submod in the modification manager, there will be a warning about incompatibility - ignore it and move this submod ABOVE the original modification!
This modification has very large scripts, so it can greatly affect the performance of the game (to the point that the game with this modification may not start for you)!

This modification allows you to take control of multiple factions.
Your factions are managed one by one. You need to press the end turn button to take control of the next faction you control.
If you need to make any diplomatic decision between the factions you control, use the forced diplomacy mode.

How to play?
At the begin of the campaign you will get a notification. Open it and just choose your diplomacy mode and which factions you want to play.

Problems:
1. Automanage. Each time you start controlling the next faction you control, Automanage is automatically enabled for each settlement (there is no way to fix this without tampering with the game code).
P.S. There is a way to disable automanage in the discussion of this modification - https://gtm.steamproxy.vip/workshop/filedetails/discussion/3092846652/4031346570757715505/
2. AI versus AI battles. Until the next faction comes under your control (after pressing the end turn button), it is considered as a faction controlled by the AI. For example, if you press the end turn button while controlling Carthage (to go to control, for example, Numidia), factions under the control of the computer begin their turns (until the turn reaches Numidia) and at that moment, if the faction controlled by the computer attacks Numidia , then there will be an automatic battle (same as if a faction controlled by the computer attacked another faction controlled by the computer).
Popular Discussions View All (2)
0
23 Nov, 2023 @ 5:18am
A way to disable automanage for settlements
ht0
0
23 Nov, 2023 @ 5:17am
Способ отключить автоуправление для поселений
ht0
60 Comments
Komandir Kronos 6 May @ 8:42am 
Yeah my bad. Thanks anyway
ht0  [author] 6 May @ 8:21am 
hi, from description: "When you enable the original mod and this submod in the modification manager, there will be a warning about incompatibility - ignore it and move this submod ABOVE the original modification!"
Komandir Kronos 6 May @ 6:55am 
Hello ht0, how are you? For me it says that both mods conflict. I only have RTR: Imperium Surrectum and Your mod to control Multiple factions. But it says they are conflicting for some reason. I'm not able to choose the factions to control at the start of the campaign. Have I done something wrong?
ht0  [author] 14 Sep, 2024 @ 6:47am 
This submodification has been updated for the current version of the modification - 0.6.7 (I haven't checked the possibility of continuing the game with an old save). If for some reason someone needs the previous version of the submod - https://drive.google.com/drive/folders/1ZIsc7KhbbmBSa1AlQ5NwggbHdZbYg_Vw

P.S. Unpack to %LOCALAPPDATA%\Feral Interactive\Total War ROME REMASTERED\Mods\Local Mods\
ht0  [author] 14 Sep, 2024 @ 4:00am 
It was important for them to spend a minimum of resources in order to get profit from fans of the original game ¯\_(ツ)_/¯
Regular users will not have such a problem, which means no one will deal with this problem that will only arise in modifications. It was enough to add a command to their script language, for example "disable_automanage on", like the existing command "suspend_during_battle on", which suspends script execution during battles (i.e. so that the script only works on the campaign map).
I am sure that adding this would take a couple of minutes at most.
Phukface 13 Sep, 2024 @ 4:33pm 
First, thank you for this and for the detailed issues and usage description. Second, why does CA like punishing it's users? Why not just have a simple button that disables automanage, or better yet make it optional to exist in the first place :winter2019saddog:
BitterMoth 8 Aug, 2024 @ 12:46pm 
i was just curious if support for the mod was still active thats all
ht0  [author] 8 Aug, 2024 @ 9:57am 
What do you mean?
Is this mod updated for the current version of RTR: IS? Then yes.
If there are any problems - write.
BitterMoth 8 Aug, 2024 @ 9:39am 
is this mod still active?
ht0  [author] 9 Apr, 2024 @ 11:51pm 
I don't think so.