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In the map scripts (.hps files), you have to find functions that take strings and add &in to the argument signature. ie:
void ExampleTimer(string asTimer)
needs to be changed to
void ExampleTimer(string &in asTimer)
What happens in 1.5 is the game can't find those methods because it's expecting the signature to contain &in so the code never runs and the map softlocks. Silly issue because in other versions this syntax is optional, no idea why this change was made in 1.5.
Also it seems like every file is duplicated in the Part 2 folder? The game isn't even loading the files from there as the script changes have to be made to the main Maps folder to work.
If the person who uploaded this (and the other reuploads) would like some help fixing up the mods just add me on Steam or contact me in the FG Discord.
After that, download Small Horse II from moddb, put in the custom story folder in Amnesia's steam directory, and run the copied EXE. You should see the custom story in the custom story menu (which reads from your local folder and not workshop).
I was able to play it to completion this way (with one crash to desktop at the end of the desert section, but the mod is aware of this and autosaves so you can click Continue and resume play in the next area just fine).
if you run a version of this mod from moddb (manually downloading it and placing the file into your custom_stories folder) it'll work on that "Amnesia_NoSteam_20200514_FT" version.
hope this helps!
"amnesia_noSteam_20200514_ft", you can play it normally :) Hope this helps