Kenshi
40 ratings
YAKNM - UWE, Cats Clothing, and More!
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
41.103 KB
31 May, 2023 @ 7:17am
15 Mar @ 10:54am
7 Change Notes ( view )

Subscribe to download
YAKNM - UWE, Cats Clothing, and More!

Description
This is a quick FCS adjustment for every "Pants" item in UWE and a couple other clothing mods I utilize.

The hard requirements for this is "CBT YANM & Community Part Map - Invisible Arms Fix" as that is the baseline for this entire tweak (along with YAKNM and Community Part Map). Load after these 3 mods.

Essentially, this is to allow for full utilization of YAKNM while removing unsightly pants related issues for Males. You can do this yourself if you open FCS and change "attach_legs" equipment to "Hide Parts - Orange" (see screenshot). This is well over 100+ changes in just UWE, but I went ahead and did it for all the clothing mods I personally use.

Other mods on the list are not necessary, but if you subscribe to all of them then you'll get more clothing options!

You may get "Missing Mod" errors if not subscribed to everything, these can be ignored. If the item doesn't exist, there's nothing to modify. I tried to create a "self contained" patch which wouldn't throw those errors, but it led to weird issues on certain clothes (probably an accidental overwrite).

If you happen to find one I missed in your gameplay, please let me know and I'll patch it.

NOTE: There might be some slight clipping issues on certain pants (particularly if you're malnourished), nothing I can personally do as that would require a mesh fix for the Male bodies. The particular partmap will still be hidden, but you may see skin tone in pants. Just think of it as torn bits of fabric or something.


Load this after CBT YANM & Community Part Map - Invisible Arms Fix. It relies on that mod's partmap and mesh fix for this to work.
43 Comments
Dr. Igor Dolvich  [author] 24 Aug @ 6:36am 
Glad you were able to test it and let me know! I will probably just copy or something similar that Anrhaa did for his mod, as it's a lot more updated than this one. :cactusrum:
Yang 24 Aug @ 6:31am 
It actually solves the penis problem, thanks to the mod you recommended.

I only left the Uwe and Yaknm mods enabled, and the subraces aren't naked either, so I think it's the Yaknm mod itself that isn't taking the subraces into account.

Thanks for the help.
Dr. Igor Dolvich  [author] 24 Aug @ 6:12am 
No problem, I'll take a look when I return from vacation. It's entirely possible that new pants were added and such, I have to look every now and then to make sure all new pants are added to the list (there's about 200ish so far with all that's patched in this mod). Thank you for letting me know, once I figure it out I'll update this one.

You can try Anrhaa's version of this mod that would probably for sure work, let me know if it does and I can easily just copy over any additional changes he may have done as well.
Yang 24 Aug @ 5:31am 
Hello, no, it's really the slave prisoner's pants. I haven't noticed it on other mods. I tried the different mods, and the penis still appears. However, I can't fix the problem with the naked bodies of the Shek sub-race. I think I've tried all the possible combinations. They're still not naked.

(I installed your mod collection and copied and pasted the installation order, and it still doesn't work.)

I even tried this patch: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3553815531&searchtext=uwe
Dr. Igor Dolvich  [author] 24 Aug @ 2:32am 
Hmmm, I may need to take a look at it again when I get back from traveling. I do wonder if it's particularly because of the new UWE races (the 2 new shek sub variants) not sharing the same "part map" as the Community Part Map would use. I've never really noticed it before on the new Sheks.

The part maps (Orange in this case) *should* be shared across all of the races, since it's just a mapping on the mesh itself and the new Shek races might have them mismatched? Is it any particular pants they're wearing that is affected, or just *all* pants for these Sheks?

I do know that in this particular instance you're talking about (slave camps), if they're malnourished it will cause the body sliders to change and the part map might still be visible somehow. This would require a rebuild of the meshes which I don't know how to do (or lacking 3d art ability).
Yang 24 Aug @ 12:58am 
Hello, thank you for the reply. It doesn't work with the Shek race. The news UwE brings to the slave camps is that all the Sheks have their penises sticking out of their prison pants, and both female and male Sheks still have their penises sticking out when they're naked.

The patch is loaded last, for clarification.

And thank you for your work.
Dr. Igor Dolvich  [author] 23 Aug @ 4:32am 
@Yang

In general or for specific items? Make sure it's in the proper load order as well
Yang 23 Aug @ 2:08am 
Hello, your patch with YAKNM no longer works
Dr. Igor Dolvich  [author] 31 Aug, 2024 @ 12:27pm 
Added Holy Order - Redux by Cat!
Dr. Igor Dolvich  [author] 23 Aug, 2024 @ 10:45am 
@Timid_Dragon

Exactly lol, like 7 patches for the same mod. This is particularly for clothes, otherwise various modded pants have issues.