Cities: Skylines

Cities: Skylines

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Lumina
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10.890 MB
31 May, 2023 @ 2:15am
15 Jun @ 6:30am
44 Change Notes ( view )

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Lumina

In 2 collections by Nyoko
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Description
Post-Processing Mastery


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Current version: v1.8.8

You can now create Styles!
Head to the Styles tab and create your own Lumina style or preset.
Upload it to the workshop and share it with other users.

Available Lumina Styles on the Workshop

Lumina includes all legacy Relight LUTS found in the original mod.

Compatibility Assistant
Lumina will no longer disable itself when other mods are present. Instead, it will notify you persistently about any conflicts until they are resolved, although you can choose to ignore these messages.

Please be aware that unexpected behavior may occur when using other mods. The decision to proceed is up to you. You can review any conflicts by checking the "Lumina.LogFile" located in the Logs folder at the mod's directory.
You can locate it by using the 'Open Logs' button in options menu.

Enhance your visuals and bring your creative vision to life with the Lumina LUT Bundle 1.


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You can now checkout Lumina for CS1's documentation (under construction): https://skylinx.gitbook.io/lumina-for-cs1

Lumina takes Relight and optimizes it for the latest Cities: Skylines version, now utilizing Harmony 2.

Lumina delivers improved performance and stability. This allows for smoother handling of post-processing tasks, enabling you to fine-tune various visual aspects of your virtual city more efficiently.

Lumina not only includes the features of the Shadow Strength Adjuster but also provides additional functionalities such as shadow intensity and shadow bias adjustment. By consolidating these features into a single tool, Lumina simplifies your post-processing workflow.

With Lumina you can:

- Shadow Control: Adjust intensity and bias for perfect lighting.
- Atmospheric Customization: Tweak tint, temperature, and more.
- Fog Mastery: Manage day/night fog, edge fog, and classics.
- Color Effects: Fine-tune color decay for stunning visuals.
- Cubemap Selection: Switch between day and night cubemaps.
- Atmospheric Settings: Explore additional atmosphere tweaks.
- Dynamic Resolution: Seamlessly adjust resolution for optimal performance.

You can now switch between classic fog to enable cubemaps.
You no longer need Daylight Classic nor Cubemap Replacer to use cubemaps.
Lumina allows you to switch Cubemaps/Skyboxes and fog settings.

To use cubemaps enable 'Classic Fog' in Lumina.
If using Render It! enable 'Static Fog' in that mod.

Get Tree Control which enhances the appearance of trees and substitutes the unattractive vanilla LODs, thereby improving their visual quality.


To use Lumina, simply click the UUI button or use the hotkey provided in options. Enjoy!

License

Original Creators of Relight:
- Ronyx69
- Simon Royer
- saki7 (sksk)
- TPB

Contributors to Lumina Mod:
- algernon (Enhancement of Lumina's overall performance, code organization, cubemap restructuring, dynamic resolution restructuring, valuable advice)
- BloodyPenguin (Initial code of the 'Cubemap Replacer' mod)
- Keallu (Code related to compatibility detection)

Code Utilized from Other Mods:
- Render It (Compatibility code)
- Cubemap Replacer (Initial code by BloodyPenguin)
- Dynamic Resolution (Initial release by nlight, adaptation by Gradius Twin)


Asset used in promo
By the amazing Keith3201! My favorite asset ever.


Experiencing issues?
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Source code:
[github.com]

Get support on Discord
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tags: Post-Pro Lumina - Render It, Play It | ECX, Eyecandy X, Theme Mixer 2.5 | Graphics, Graphic Mods, Visual | Post-Processing, Image Enhancement, Visual Effects, Color Grading, Bloom, Ambient Occlusion, Depth of Field, Motion Blur, Anti-Aliasing, Sharpening, Tonemapping, Visual Filters, Cinematic, Immersive, Atmospheric, Post-Editing, Post-Production, Visual Enhancement, Realistic Lighting, Dynamic Contrast, Saturation, Vibrance, Shadows, Highlights, Reflections
542 Comments
Memerick_ 23 Sep @ 7:49pm 
Why is everything so DARK? TURN ON THE LIGHTS!
Lowke 14 Sep @ 3:32am 
Anyone else getting sound stutters with this ?
Jon 12 Sep @ 10:22am 
@Thorgon, I have never had decals working correctly with Lumina
Thorgon 12 Sep @ 9:38am 
@Leon, is there a way to roll back to an earlier version which displayed decals properly?
Jon 11 Sep @ 10:13am 
@ChaoticDucc try lowering the "Simulation Speed", which affects cameras
Jon 11 Sep @ 7:36am 
@Thorgon , when I use it, I notice the depth buffer in ReShade is also messed up. The resolution is also not 16:9 ratio, so something is causing like a different ratio when using the dynamic resolution. Can't figure it out, wish I could because Lumina dyn res seems better optimized than the old mod.
Thorgon 10 Sep @ 9:10pm 
@Leon, I have the same problem. No clue how to fix it.
Shawshank 3 Sep @ 12:35am 
crushes my game while loading
Jon 28 Aug @ 12:09pm 
dynamic resolution still breaks large decals' appearance for me!, otherwise working fine. Am I missing something?
ChaoticDucc 26 Aug @ 5:14am 
Why does this mode cause my camera controls to speed up? Pressing W for example makes the camera move faster then it would normally. It's really disorientating.