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- Minion Master now inflicts 'Entropic Countdown' instead which cannot be cleansed.
- Recovery Allergy persists with death now
- Added 'Necrotic Leech' ability that gives an ally or self 20% life leech for all attacks for 3 turns, granting safe HP recovery
- Added 'Early Leecher' passive which grants Necrotic leech buff to self at battle start for 3 turns
I'm considering adding a permanent leech effect in future for a smaller amount, but still playing with that one for now.
I hope you find the updated version of the Necromancer enjoyable - please let me know what you think and put forward any other suggestions you might have. Thanks all!
I think you should merge the 2.
Edit: The death sentence from minion can be remedied, not sure if intentional.
I also noticed that, though you can't be healed, you can still use lifesteal / spell lifesteal. It might be useful to, in Dispel's place, have a buff that grants x turn(s) of one of these so they can regenerate a small amount of health when attacking. These might make the prospect of heal allergy easier to manage, but I can see how this might not be your vision for the class. Just some food for thought.
The restoration allergy as an innate passive is most of the initial difficulty. I'm not sure what would fit thematically and is possible in the current modding engine. Something to do with manipulating health or negative status effects is my first thought. Please ignore if that is exactly what you are going for - a class that is hard to start. The free rez is great and fitting. 1 effect that I think was unintentional is that it is on HP, MP, and AP. Using a skill that donates AP spends the AP and the necromancer loses that much.
I say change the innate passive and not remove it as a skill/mechanic because by the time that you get to it in the skill tree, the class has enough options to turn that to an advantage. One way I cheesed it is to have the necro grab 1st turn threat and soak up status effects, knowing that they would be cleared by dying, along with the recovery allergy, saving the rest of the party and draining the enemy of precious MP. I was VERY amused.
Now that the job is playing relatively well i'll look into crystals as my next approach. Alternatively I may add one or two more intro skills in early on to help cut that curve down - either way your feedback is really helpful.