Sid Meier's Civilization VI

Sid Meier's Civilization VI

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China Enhanced Pack: Qin,Yongle,Wu Zetian,Kublai Khan enhanced
   
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24 May, 2023 @ 11:51am
2 Jun @ 2:17pm
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China Enhanced Pack: Qin,Yongle,Wu Zetian,Kublai Khan enhanced

Description
CHINA
UA: Great Laborers
Unique district receive a standard or minor adjacency bonus from adjacent river or lake/coast. Hydraulic districts are unlocked with the Masonry technology and in half the time to build, a Culture Bomb, provide +1 Housing +1 Amenity, receive a major or standard adjacency bonus of Food and Production from adjacent river or lake/coast. Eurekas and Inspirations provide +10% boost. When completing a wonder receive a random Eureka and Inspiration from the era of the wonder, if available.

Qin Shi Huang(Mandate of Heaven)
LA: Everlasting and Supreme Son of Heaven
Build City Center buildings in half the time, Canal and Dam provide +1 Great Engineer point. Builders receive an additional charge, additional turn and +1 Movement. When building Ancient to Medieval wonders you may spend Builder charges to complete 18% of the original wonder cost.

Qin Shi Huang(Unifier)
LA: System of Granting Noble by Military Merit
Units don't suffer combat penalties when damaged, get +5 Combat Strength when attacking. Encampment provide +1 Great Engineer point, its buildings +1 Production, Science, Culture, and in half the time to build. Canal and Dam provide +1 Great General point. Melee units receive the Convert Barbarians action, it can convert Barbarian units into your units, but removes the melee unit.

Yongle
LA: Yongle Heyday
Units receive +1Combat Strength for each Industrial Zone building in the city when produced. Harbor provide +1Great Merchant point, in half the time to build. Cities with 10 or more Population receive +2 Gold, +1 Science, and +1 Culture per turn for each Population in the city.
All Cities receive Projects where they can convert 80% of their Production into Food, Faith, or 160% if it is Gold.


Wu Zetian
LA: Manual of Entrapment
Holy Site in half the time to build, Can purchase Theater Square buildings and Spies with Faith. All offensive Spies operate at 1 level higher. Whenever an offensive spy mission is successful, you also gain 200% of the Faith, Culture, and Science that the targeted city earned that turn.
Receive a free spy (and extra spy capacity) after discovering Defensive Tactics. Can purchase Spies with Faith.

KUBLAI
LA: Sighing for Sublime Origin
Additional Economic policy slot. Trade Routes provide +1 Science and +1 Culture, Domestic Trade Routes provide +2 Gold. Receive a random Eureka and Inspiration when establishing a Trading Post in another Civilization's city for the first time.
Popular Discussions View All (1)
2
11 Jul @ 8:06pm
mod兼容性
云龙兄你不厚道哇
90 Comments
奥比岛之超级拉姆 16 Aug @ 12:45pm 
我觉得半年前的武秦超级军营就挺好的,别听那个人乱讲,还有朱棣的那个什么来着?
charon 3 Jun @ 6:43pm 
你还我军营你还我军营你还我军营:steamsad:
盗号狗亲妈必死 6 May @ 6:08am 
武则天的核心玩法是用间谍,那就加强间谍;武则天的痛点是间谍来的慢,敲不出,那就让武则天提前得到间谍,让水利设施能给大仙点甚至像宾根那样,让周围的区域全都加信仰。
这是我的思路,我最近也在研究制作MOD,可惜技术力不足只能完成部分,如果您觉得很对味,尽可以借鉴……
盗号狗亲妈必死 6 May @ 6:07am 
至于在文明强度上削弱的能力,我觉得可以在领袖强度上针对性的补回来——
文秦的核心玩法是用工人敲奇观,那就加强工人;文秦的痛点是后面的奇观不能用工人敲,那就可以让文秦从水利设施和奇观上得到大工程师点数。
武秦的核心玩法是近战转化蛮族,那就增加移速,免疫控制区,加强转化能力;武秦的痛点是转化的蛮子战斗力不足,自己敲又没优势——那就让水利设施提供大将军点或者加强大将军。
朱棣的核心玩法是养猪搞文化,那就加强养猪能力;朱棣的痛点是缺住房,缺食物,缺生产力,那就让水利设施提供像毛子圣地一样提供大作家点,像朝鲜书院那样为周围的改良加锤加粮加住房。
盗号狗亲妈必死 6 May @ 5:50am 
就我个人的建议,我觉得中国的文明能力亟待削弱,区域加成实在是一个烂强的玩意儿,他能把一切领袖的玩法都覆盖掉,转而逼迫玩家去以玩叠叠乐。或许只让水利设施提供大量宜居度是一个好主意?无论是哪个文明,宜居度都是好东西——爆铺需要维持宜居度;战狂需要宜居度;养猪更需要宜居度。
盗号狗亲妈必死 6 May @ 5:43am 
我个人MOD中把水利设施作为切入点是个很好的设计,也是我持续关注这个MOD的主要原因——由于黄河的暴躁易怒,历代的中华民族都对此做出了大量努力;另一方面,原版游戏对于水利设施的利用低的吓人,无论是水渠、堤坝还是运河都是可有可无的鸡肋区域,鲜少受到关注。
毕竟世界上没有哪个民族像我们一样有黄河这样母爱如山崩地裂的母亲河,对于水利设施自然也缺乏热情。
盗号狗亲妈必死 6 May @ 5:33am 
或许您应该看一些文明6中国领袖大佬玩家的视频,品一品每个领袖在对局中的痛点和长板,再去围绕水利设施和原版特点设计新的能力,减少痛点,加长长板——而不是随便玩玩就能赢的整体性加强。
Christina  [author] 5 May @ 2:33am 
你说得对,一直以来有很多朋友来提各种各样的意见,包括生活中玩文明的朋友,所以一直在做加法。现在我决定精简一下,做减法,削弱能力和数值。以前版本的代码并没有删除,有需要的可以打开MOD文件自己修改,里面有注释。
盗号狗亲妈必死 4 May @ 5:48pm 
或许我们需要更精简的文明能力赋予这个MOD更好的趣味性,而不是为了贴合历史塑造一个烂强的二次元机制mod
夏至 16 Mar @ 9:16am 
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