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I'm kinda blown away that a PID controller is used in a video game like this. It makes total sense to be able to emulate the system, super interesting. I thought the last time I'd deal with PID was on my 3D printers but it sneaks around. Cool stuff!
new cvar change added:
kNavCanRotateThreshold 1.0 => 0.001
This completely eliminates slider AI.
This will be removed OR kept for the 2023 Winter DRRT; pushed to steam so more could test with it.
kNavRotKp changed to 5 from 20
kNavRotKd changed from 1.5 to 0.6
This makes launchables behave as expected in the tournament arena.