Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Fuzzle's Secret Societies: Hermetic Order Rework
   
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27 Apr, 2023 @ 5:11pm
26 Jun, 2024 @ 8:31pm
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Fuzzle's Secret Societies: Hermetic Order Rework

In 2 collections by Fuzzle
Fuzzle's Secret Societies
9 items
Fuzzle's Mod Collection
55 items
Description
Embue your cities with the supernatural power of Ley Lines!

Promotions
1. Neophyte
Unlocked by discovering a Natural Wonder. Reveals the Ley Line resource on the map. Ley Lines give a major adjacency bonus to all specialty districts**. Great Scientists can place one Ley Line on an unimproved tile.

2. Adept
Unlocked in Medieval Era. Allows you to construct the Alchemical Society building, a powerful replacement of the University. For every Great Person earned Ley Lines receive +1 yield equal to that Great Person''s district type.

3. Magus
Unlocked in Industrial Era. Districts built adjacent to at least one Ley Line resource gain an additional +1 of their respective yields as an adjacency bonus for each building in the district**. Great Scientists gain one additional build charge.

4. Aiwass
Unlocked in Atomic Era. Unlocks Occult Research, a city project that provides Gold while active. When completed, it grants Great People points, and Science for every Ley Line in the city.

Alchemical Society
Unique to the Hermetic Order, replaces the University. This Campus district generates Gold equal to its Science adjacency bonus. Eurekas grant an additional 1% of the technology cost for each instance of this building in your empire.

** This also applies to districts that don't typically have an adjacency bonus:
Aqueducts, Dams, Canals, and Neighbourhoods earn Food
Encampments and Aerodromes earn Production
Entertainment Complexes and Water Parks earn Culture
Spaceports earn Science.


Non-Steam users:
You can download this mod at this link.[drive.google.com]

To install the mod, unzip the folder to the following location:
Documents\My Games\Sid Meier's Civilization VI\Mods

In game:
Click "Additional Content" and make sure this mod is enabled.

Pairs well with my other mods:
Secret Societies: Knights of Solomon
Secret Societies: Starborne Emissaries
Secret Societies: Brigand Court
Secret Societies: Harmonists
Keep Unique Buildings
Reveal Secret Society Promotions
Faster Secret Society Discovery


Supported Languages:
English, Chinese (thanks to Bochi)
If you'd like to help translate this mod into another language, I would gladly incorporate your translation into this mod! Message me if you're interested!


[ko-fi.com]
Popular Discussions View All (1)
1
11 Apr, 2024 @ 2:29am
Desynchronization Issues.
Xyphonization
70 Comments
Fuzzle  [author] 20 Sep @ 7:39am 
It should work in the district placement ui, but won't work with detailed map tacks for example.
Fuzzle  [author] 20 Sep @ 7:38am 
That's a more likely explanation because that technically changes how the adjacency bonuses are applied. i'm pretty sure it worked properly at last upload, but just didn't display properly in some situations
NightKnight 19 Sep @ 1:07pm 
yes i am
Fuzzle  [author] 18 Sep @ 2:02pm 
Are you playing with my other mod for the Harmonists?
NightKnight 17 Sep @ 1:20pm 
love the mod
but your cards that double adjacency bonuses don't give benefits for adjacencies that come from leylines placed by geat scientists
Arcadian 16 Mar @ 1:17pm 
Doesn't work for me either with Secret Societies enables, but I have a lot of mods including BBG that makes a lot of changes to the game.
Fuzzle  [author] 28 Feb @ 7:38pm 
Must be conflict with another Must be another mod conflicting with this one - works fine on its own for me.
Flash 28 Feb @ 12:48am 
Game will fail to load or create new games if u dont use secret societies in ur game with this mod loaded
Em 28 Jun, 2024 @ 11:39am 
Breaks the game for me
Fuzzle  [author] 26 Jun, 2024 @ 8:18pm 
To everyone who has experienced desyncs in multiplayer: please try out the mod again when you get a chance. The bug *should* have been fixed! Thanks for your patience, this type of thing is tough to troubleshoot!