Europa Universalis IV

Europa Universalis IV

227 ratings
Beyond the Cape
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803.695 MB
24 Apr, 2023 @ 3:15pm
28 May @ 11:06am
113 Change Notes ( view )
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Beyond the Cape

Description
Welcome to Beyond the Cape, the go-to mod for exploration and colonization, updated for Europa Universalis IV v.1.37.5.

RELATED MODS

Beyond the Cape: Ideas
Beyond the Cape: Vanilla Map
Beyond the Cape BETA
Beyond the Cape Soundtrack

VISION

The aim of this mod is to provide an enhanced playing experience, focusing on mechanics and events that oftentimes are underwhelming, expanding upon them and enriching the player experience and improving immersion. The main focus of the mod is on exploration and colonisation.

CONTENT

- Unique and historical exploration and colonisation system
- New monuments, including one for each of the Seven Cities of Gold
- Complete rework of institutions
- Portugal receives a complete overhaul (seriously, it's unrecognizable)
- Castilian Civil War disaster overhaul
- Special units overhaul
- Dozens of unique naval units for many countries
- Some terrains and sea tiles reduces combat width
- Balance changes to AI so they behave more historically
- New holy orders and Holy Order Headquarters
- Unique mercenary companies with custom sprites
- There are now 10 Great Powers
- New military access restrictions
- Enhanced importance of the navy
- Removal of 80% of the game's straits
- Buildings, development, attrition, revanchism, hegemons, and more... all have been reworked!
- Many MANY more balance changes across the world, you just have to see it :)

Currently in the process of making a wiki for the mod so you can more easily see everything that it does.

CREDITS

Music by Halcyon Reign:
Instagram[www.instagram.com]
Facebook[www.facebook.com]
Youtube
Bandcamp[halcyonreign1.bandcamp.com]

Typus Orbis Terrarum by bizarcasm
Dynasty Splendor by ItsBenter
Cantons for Colonial Flags by Yard1 and Hutama

DEVELOPMENT

Keep up to date with all updates on Discord, and join our regular multiplayer campaigns!

[discord.gg]

And if you appreciate my work and want to buy me a coffee, you'll get some unique discord treats, and my heartfelt thanks

[www.buymeacoffee.com]
387 Comments
Fen_the_man  [author] 18 hours ago 
Thank you for the kind words! I am already working on Beyond the Cape for EU5, and when the game releases and I can actually mess around with the code, I'll open up a new discord channel for the mod so you guys can provide feedback there as well.

Thank you everyone for your continued support.
madpluck 20 hours ago 
Coming back to my favourite game as I impatiently await the arrival of EU5, and I find I STILL cannot play EU4 without this mod, even though it's not compatible with many other great and fun mods. It's such a must have for core gameplay.
󠁳Captain Helmet 25 Aug @ 2:30am 
Does it compatible with mod all roads lead to Rome?
giorgos044 16 Aug @ 3:35pm 
Greetings!
The mod is amazing, it offers incredible immersion playing as portugal
I like a lot the new provinces and the reshaping of some other provinces
About that I would like to ask if it could be possible for you to reshape the Cape province in south Africa to be smaller as the Portuguese would possibly establish a small colony in the Cape to act as a supllying harbour
And if you could make each of the Carribean islands a province since historically these islands played a major role in early colonial era
Again, congratulations for the mod!!!
manuelruipenedo 16 Aug @ 12:56pm 
ths
Fen_the_man  [author] 16 Aug @ 6:04am 
No
manuelruipenedo 16 Aug @ 4:55am 
is et compatible?
Fen_the_man  [author] 7 Aug @ 5:41am 
Only during war you have access to your ally's friend's territory.

You are encouraged to ally countries that you can actually access in one way or another. Unless you have access to ocean, then it is more advantageous to ally regionally.
Edelweiss 6 Aug @ 12:33pm 
"In regards to the second question, it depends. Imagine you are Portugal allied with France. You can request access from Castile and France can request from Aragon, which would mean you could access each other through land. However, if you're allied with Burgundy this would not be possible (not taking ships into account in these scenarios)"

If I understand correctly, in this example, I as Portugal will also have access to Aragon because my ally France also has access?

A second question: if one cannot help an ally due to impossibility to reach them, then this limits alliances to regional neighbours only? Consequently, if I cannot join an ally due to geography, should I nevertheless honour the call to arms?
Fen_the_man  [author] 5 Aug @ 8:14am 
I mostly tested the mod on Normal difficulty since that's what most people play, but you can always go higher - I enjoy Very Hard

In regards to the second question, it depends. Imagine you are Portugal allied with France. You can request access from Castile and France can request from Aragon, which would mean you could access each other through land. However, if you're allied with Burgundy this would not be possible (not taking ships into account in these scenarios)