Garry's Mod

Garry's Mod

430 ratings
Another Zombie Infection Mod ㅤㅤㅤㅤㅤㅤㅤㅤ (Resident Evil T-Virus)
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Content Type: Addon
Addon Type: Entity
Addon Tags: Fun, Movie, Scenic
File Size
Posted
Updated
143.282 MB
12 Apr, 2023 @ 11:13am
15 Oct @ 12:57pm
63 Change Notes ( view )

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Another Zombie Infection Mod ㅤㅤㅤㅤㅤㅤㅤㅤ (Resident Evil T-Virus)

In 2 collections by NextKurome76TheSoldier
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Description
Aka Tyrant Virus is a type of medicine that is supposed to cure disabilities, but due it not being developed enough, it will slowly turn people into zombies. This mod takes inspiration from the movie.

This is like the Gbombs 5 zombie virus but as standalone and as my own take. Zombies are spawned from the player or an NPC when they have been long enough exposed to the virus and die. Getting hit by an infected will spread the virus.

Begin a infection by shattering a T-Virus vial nearby a player or a group of NPCs, you can also inject the virus into a target by using the Virus Injector / bow swep found in the T-Virus category, load a vial into it by pressing use on a vial entity.

The refined T-Virus will make you stronger by giving you damage resistance, it has no downsides.

The virus reader lets you read signs of potential infected, to check yourself, look down atleast 65° down with it deployed.

Finable under Entities tab, Fun + Games-->T-Virus

Features:
-Crabless Zambies
-Immersive conversion system with bleeding, fading screen and DSP sound effects
-Nearby zombies will automatically get infected if 1 infected zombie is present
-Supports Infectious Mod by LemonCola3424
-Zombies change appearance based on infected (skin, combine becomes zombine)
-Zombies can open doors
-Zombies have damage and health buff
-Infection system nearly applies to all zombie npcs (even VJ)

ConVars:
T-Virus_UntilNoCure 120 | higher number to delay the conversion, after this no cure is possible
T-Virus_VaccineDuration 60 | seconds of how long you will be immune after injecting vaccine
T-Virus_ZombieHealth 200 | base health of zombies
T-Virus_CureEveryone | enter this command to wipe the map of an infection
T-Virus_ZombieAlwaysInfected 0 | if 1, spawned zombies will have no crabs and will be infected

Credits:
-Me | Code
-NextOrange | Particles, Model rigging

Tags: Tvirus, Umbrella, Zombie Land

make sure to check out my other addons if you are interested.
My Workshop Addons
Popular Discussions View All (5)
15
11 Oct @ 7:54am
Someone should revamp this mod like bio annihilation
blueJ4ykb
12
23 Dec, 2023 @ 6:46am
gas mask for virus protection
TotoReste
2
13 Aug @ 5:14pm
New way to get infected?
roboticengineer23
140 Comments
Tr4est 13 Oct @ 8:06am 
I already told. You are cool)
NextKurome76TheSoldier  [author] 13 Oct @ 7:46am 
fixed that too
Tr4est 13 Oct @ 7:37am 
For future, when they had killed, they spawned another zombie) But it isnt a big problem)
Tr4est 13 Oct @ 7:34am 
You are cool!!! Thank you!
NextKurome76TheSoldier  [author] 12 Oct @ 1:36pm 
now it should be fixed
Tr4est 12 Oct @ 1:10pm 
Thank you! But when i set T-Virus_ZombieAlwaysInfected 1, it isnt work, mb i did smth wrong?
NextKurome76TheSoldier  [author] 11 Oct @ 3:05pm 
i also added support for l4d npcs for this addon
[ZEUS] 11 Oct @ 7:52am 
hey i have a complaint with some of your entity mods except BME

Some days and sometimes, when I load in a map. T-Virus in Entities dissapears and the Umbrella symbol on weapons stay. the weapons stay but the entities dissapear from the spawnmenu

Including other entity mods you've made. it also does the same for the Supply Storage mod but thats not one of your works but its the exact problem.

I can't tell if an addon is conflicting with this or something