Garry's Mod

Garry's Mod

10,243 ratings
Left 4 Dead Common Infected SNPCs
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay, Realism
File Size
Posted
Updated
346.674 MB
14 Jun, 2019 @ 2:30pm
19 Apr @ 12:36pm
7 Change Notes ( view )

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Left 4 Dead Common Infected SNPCs

In 3 collections by DrVrej
DrVrej's Mods
21 items
DrVrej's Server Content
46 items
VJ Base Official and Unofficial Addons
894 items
Description
Welcome to Left 4 Dead Common Infected SNPCs!
*NOTICE* VJ Base is required for this addon to work! Link
Update Changelogs are located in the Change Notes.


FEATURES
Check VJ Base's workshop page for full feature list!
  • Adds 17 New SNPCs & Entities
    • Common Infected:
      • Male
      • Female
      • Soldier | Increased Health
      • Police | Increased Health
      • Hospital
      • Nurse
      • Airport
    • Uncommon Infected:
      • CEDA | Immune to fire, deflatable hazmat suit
      • Jimmy Gibbs Jr. | Very high health, Immune to fire, Immune to pipe bombs
      • Fallen Survivor | Increased health, Protective helmet, drops random items (including pipe bombs)
      • Clown | Loud footstep
      • Mud Men | Faster movement (crawling)
      • Worker | Highly Protective helmet, Immune to pipe bombs
      • Riot | Increased health, Strong full-body armor (Weak point: Lower back)
    • Random Common Infected
    • Random Common Infected Spawner
    • AI Director:
      • Fully configurable in the DrVrej menu
      • Includes a music system
      • Zombies despawn after X distance if they're too far and don't have an enemy
      • Zombies spawn out of player sight
      • Zombie Hordes can spawn randomly
      • Only works if the map has nodes (Must be part of the map! Nodegraph editor doesn't work!)
      • Note that you should base the zombie count on your PC's performance level! Having high values for the AI Director may crash your game if your PC (or GMod) can't handle it!
  • Adds 1 new weapon:
    • Pipe bomb
    • Has its own ammo type
    • Attracts the infected to its location
    • Exists as a NPC weapon as well!
  • Body parts can Dismembered!
  • Animations use event system for everything (attacks, footsteps, sounds, etc.)
  • Hundreds of skins and body groups
  • Sitting & sleeping system! (During Idle)
  • Experimental prop climbing system (Disabled by default!)
  • Uncommon have glowing eyes
  • Hundreds of different sounds (Depending on gender)
  • Custom L4D2 blood decals!
  • Dozens of different death animations depending on how they died
  • Their sight is the actual eyes in the model itself!
  • For developers: All are tagged with self.IsVJL4DCommonInfected


CREDITS
  • DrVrej(Me) - Everything, from coding to fixing models and materials to sound editing
  • Cpt. Hazama - Porting models, coding assistant, AI Director, and pipe bomb animations
  • Mayhem - Climbing animations
  • Robert F g t. - Spawnicons
  • Oteek - Beta testing
  • Lightning Bolt - Beta testing, thumbnail



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Popular Discussions View All (41)
139
14 Sep @ 4:48pm
Suggestions.
prince
79
23 Jul @ 3:23pm
PINNED: General Thoughts or Something like that (UNOFFICIAL) ((ALSO BUG REPORTS TOO))
Plushman1
42
31 Aug @ 12:18am
Bug reporting
Farbott
1,477 Comments
bonczekfarw2 15 hours ago 
Sooooo i've used this mod a looooot over the years but for some reason it seems to just not work anymore? As in the animations are extremely broken, I have Vj Base installed, I tried reinstalling the mod and game and everything but it doesnt fix the issue
sausage_gaming123 3 Oct @ 5:02am 
when is the climbing demo gonna be finished?
DAharbinger666 18 Sep @ 7:41pm 
NPC moving :dip:
Link 18 Sep @ 4:20pm 
npc not moving
Edoras 10 Sep @ 1:32pm 
npc not moving
GS2539 7 Sep @ 1:45pm 
The M16A2 (from the l4d2 special infected snpcs) doesnt have a world model

[Left 4 Dead 2 Special Infected SNPCs] lua/weapons/weapon_vj_base_ex/shared.lua:180: attempt to call method 'RunWorldModelThink' (a nil value)
1. unknown - lua/weapons/weapon_vj_base_ex/shared.lua:180

[Left 4 Dead 2 Special Infected SNPCs] lua/weapons/weapon_vj_base_ex/shared.lua:180: attempt to call method 'RunWorldModelThink' (a nil value)
1. unknown - lua/weapons/weapon_vj_base_ex/shared.lua:180
SPOOKYTexture 6 Sep @ 4:37pm 
The pipebomb is the most useless thing ever, the infected keep kicking it away because of collision before it explodes.
senpaiandyy 2 Sep @ 4:08pm 
you guys the maps need to be navmeshed for AI, like big city
Fimpen 1 Sep @ 11:29am 
If they're just standing there doing nothing, it might be because they spawn inside map objects. Don't know if it's a problem with the mod, or how the map has been noded.
Fimpen 31 Aug @ 12:20pm 
It's gotta be some kind of mod conflict. Disable any other NPC mods and try. Or, unsub from VJ NPC's and this mod, then reinstall them.