Total War: WARHAMMER III

Total War: WARHAMMER III

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Realistic Accuracy Mod
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battle
Tags: mod
File Size
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268.943 KB
11 Apr, 2023 @ 10:06pm
2 Sep @ 11:32pm
32 Change Notes ( view )

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Realistic Accuracy Mod

In 1 collection by Volcano
Warhammer 3++
6 items
Description
Do you feel like missile units in Warhammer are way too overpowered? Or do you like to use other mods that lengthen the melee battle duration but feel like this causes missile units to be out of balance? If so, then this mod is for you.

Originally intended for Longer Battle Mod users, this mod adjusts the accuracy of certain projectile weapons so that they are targeting the formation of troops, rather than the individual troops themselves.

Projectile non-tower non-artillery weapons that were adjusted:

Arrows
Javelins
Slings
Bullets
Bolts (including magic bolts from Pink/Blue Horror units)

The goal is not to make ranged units useless, rather it is to adjust accuracy "just enough" to make them less of a precision weapon, and more area effect weapon, to be more believable to the specific weapon type. This mod lessens the "fire hose" effect of missile units and puts light missile units into a supporting role, rather than being able to fill out your army with total saturating precision-fire death. Now missile units will have their fire spread out more around the target unit, rather than being able to put projectiles right into the enemy soldier's eye sockets. It also makes friendly fire a real possibility when the target is in melee with friendly units, creating a dilemma on whether and how missile units should be used to support friendly troops in melee, so be careful when using missile units around friendly melees (or be like Edward Longshanks, if you like).

Additionally, the rate of fire (ROF) of these weapons have been slightly decreased to be more realistic as well (they take a little longer to reload).

Keep in mind also that accuracy and ROF improves with unit experience. Units with no XP (level 1) are fresh recruits, and their accuracy and ROF are the worst, while elite units will have much greater accuracy (accuracy scales up with each XP level). Additionally, any Lord or technology effects that increase accuracy of missile units are now actually useful.

In other words, as ranged units gain experience, they will become more like the accuracy they originally have in the game - with the default accuracy being the goal, not the norm.

This mod...
✅Is save game compatible
✅Is compatible with all DLC
✅Works in multiplayer campaigns (as long as your friends also have it activated)
✅Should work with almost any other mod, unless that mod also adjusts projectiles and missiles (if in doubt, put this mod on the bottom of the loading order)
✅Can be turned off and on whenever you want

This mod goes particularly well with longer battle type mods, such as my own here:
(This mod is intentionally kept separate from the other mods so as to maintain maximum compatibility and to allow maximum customization of your experience)...

Longer Battle Mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2789957828

Extra Longer Battle Mod (for even longer battles):
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2853235998[/i]
181 Comments
ReCore 18 hours ago 
Thanks for the Work. I really like the Idea that more Veteran Units actually are Like the Vanilla ones.
The Problem with SFO is. I saw that not Just the Jade Crossbows are target by the Mod - other Unit types sadly, too.
I think its to much effort for my only one question.
Volcano  [author] 27 Oct @ 6:38am 
OK, I will take a look at the Jade Crossbows again. For whatever reason they have been quite the pain, maybe a different projectile was added for them by CA, in recent patches. :steamfacepalm:
ReCore 23 Oct @ 9:07am 
Thanks for the reply.
I change the loadorder and the stats didnt change - sad.
I really like the mod.
Volcano  [author] 16 Oct @ 8:05pm 
That might imply that SFO has their own Jade-Crossbow values and is overwriting this mod. Try to swap the load order around between them and see if it changes.
ReCore 16 Oct @ 5:16pm 
Hi!
Your mod works with SFO. But i saw the Jade-Crossbow still has the old stats.
ross77 12 Sep @ 5:05am 
Thanks!
Volcano  [author] 12 Sep @ 3:53am 
Thanks, the mod is designed to work for all units and mods that add units, as long as they don't create completely new projectiles (which I think is rare).
ross77 12 Sep @ 3:44am 
Translation: Thanks for the great mod! Does it work on new units from the modifications or only on the original units?
Volcano  [author] 7 Jul @ 6:31pm 
Hard to say since I don't use the Radious mod, but others might know the answer. I'd say it should work with it, as long as that mod doesn't add or adjust the projectiles in any major way. It can add more units of its own, that is fine, but if it alters the projectiles then those alterations would be lost.
CatWizard33 6 Jul @ 9:24am 
Would this work with Radious, or is it unit-specific tweaks that would break the balance of added v.s. original units?