Total War: WARHAMMER III

Total War: WARHAMMER III

294 ratings
Extra Longer Battles Mod (revised)
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Tags: mod
File Size
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220.413 KB
23 Aug, 2022 @ 6:04pm
2 Sep @ 11:32pm
41 Change Notes ( view )

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Extra Longer Battles Mod (revised)

Description
NOTE: This mod is the same as the "Longer Battle Mod", but now made to be extra longer in duration as another option.

This mod is intended to lengthen battles so that the large battles are not a frantic click-frenzy. This mod makes changes similar to my Longer Battle Mod created for Troy, Three Kingdoms, Rome 2, Attila and Shogun 2. It is save game compatible and also works with all expansions.

***The changes are intended to be minimal in nature. No unit values are adjusted - its all done through math by changing the combat rules.***

Tired of having your entire battle line routed before you have a chance to give orders to all your units? Tired of constantly jumping from unit to unit to give orders, making battles feel like they are an exercise to see how fast you can click the mouse? Don't want a mod that changes much of the original game? Then this mod is for you!

Note that this mod has been carefully adjusted so that battles are longer, making them about 3x to 4x longer.

👉 If you want only slightly longer battles than the standard game then see my "Longer Battle Mod" here (where battles last about half as long as this mod):
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2789957828

(This mod is NOT intended that battles remain exactly 1:1 identical in every way in regards to "balance" (how could it be identical?), however any shift in balance should be acceptable, for what you get out of this mod. But if you are someone who worries about the exact "balance" of every single unit, and worry about range DPS versus melee DPS in comparison to how it interacts with each other in longer melee battles, then this mod is likely not for you. Yes magic units are more powerful since they can kill lots of melee units, but that just means magic wielding leaders are more important than they were before (you could argue that melee leaders were more powerful before).
Ask yourself: who says that the stock version of the game is balanced for the best in the first place? What if I told you it wasn't? --if it was perfectly balanced then your armies wouldn't be getting overrun in the blink of an eye, and you wouldn't be reading this in the first place, right?)

This mod...
✅Is save game compatible
✅Is compatible with all future DLC
✅Works in multiplayer campaigns (as long as your friends also have it activated)
✅Should work with practically any other mod; for siege overhaul mods just put this mod above it in load order (so that the siege overhaul mod overrides the small changes to gate health here)
✅Can be turned off and on whenever you want

Unique changes:

-Base "to hit" percentages have been adjusted to lengthen battles significantly, to give you more time to react to the action and revel in the carnage. Additionally, increased the base melee attack interval by 1.5x. These changes increase battle length by 300%, average, and as much as 400%, depending on the variables and the situation.

-Carefully adjusted fatigue levels and thresholds to create a little more realistic situation and to reward the side that intelligently keeps and uses a reserve force. Also, missile units have a slightly lower rate of fire the more fatigued the missile unit becomes.

-Shields are slightly more effective at blocking missiles (when facing forward).

-Adjusted the Lighting Strike skill's reinforcement time to take a little longer (to accommodate for the longer battles).

-Adjusted Battle AI priorities so that they are more likely to flank if given the opportunity, and less likely to "blob up", which helps make battles more fluid (which helps with the longer battles).

-Reduced the Winds of Magic recharge rate in battles (for you and the AI), to account for longer battles (magic recharges at 40% the original rate). This helps mages from being able to blast apart the other armies so easily while both armies fight their longer melee combat. Also, on a general level, this is a very important change because the standard recharge rate was such that you could charge up all your pool of magic from the reserve in as little as 13 and a half minutes (as long as you had no negative penalties applied). This made the Items, Skills and Abilities that increased your recharge rate, nearly completely pointless (such as Arcane Surge, Locus of Conjuration, or the item Forbidden Rod).

-Gate strength increased by 3x, to account for longer battles and to make battering rams actually useful.

Also consider trying my Less AI Cheating (campaign) Mod here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2789971041

...and if you think Ranged Units are now too effective, try my Realistic Accuracy Mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2961245143
332 Comments
InfoManiac 26 Oct @ 8:48am 
yes. it affects battle rule tables and not character specific skills
sarumanthecursed 25 Oct @ 7:35pm 
Does this affect units added by mods like for example VCO
Volcano  [author] 19 Oct @ 11:38am 
Thanks. No, haven't changed anything, but keep in mind that all units and heroes are affected equally. So, if a hero was hard to kill now, they would be hard to kill before (well, OK, not as much though), but in either case you have to deal with these strong heroes with magic or other heroes.
Brother Severus 18 Oct @ 8:35pm 
The mad is nice and I used it for a while,the only thing that I personally felt a bit unbalanced was that the heroes were almost unkillable,sometimes you needed a whole army to get rid of one of them,but that was months ago.

DId you make any change about this?
Volcano  [author] 6 Oct @ 7:39pm 
It should be at the bottom of the loading order, correct. But of course if it feels like something isn't playing well together then swap it to the top instead.
Artemis 5 Oct @ 3:09pm 
Is better to be first on load order or the last?
Volcano  [author] 26 Sep @ 1:35am 
Thanks, glad you like it. Happy gaming! :steamsunny:
Jackalope 25 Sep @ 11:12pm 
This makes battles grind on for so much longer, its awesome! I get time to really enjoy the combat now. Highly recommend!
Volcano  [author] 22 Sep @ 2:13pm 
Thanks, I do always try to keep all my mods up to date, but please let me know if I miss something.
Have fun! :WH3_clasp:
Pozer 20 Sep @ 7:08am 
thanks for your work and keeping this up to date