Divinity: Original Sin 2

Divinity: Original Sin 2

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[Chaos Magic] [Polymorph Mage] [Words of Power]
   
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3.161 MB
7 Apr, 2023 @ 10:07pm
18 Nov, 2024 @ 1:14pm
18 Change Notes ( view )

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[Chaos Magic] [Polymorph Mage] [Words of Power]

Description
[Chaos Magic]
Deal damage of a random elemental type! these spells have a chance to set many negative statuses on an enemy.
[Polymorph Warrior-Mage]
Summon other-worldly allies, Shred through enemies magic armor in melee combat.
[Words of Power]
Fall. You are alone, child. There is only darkness for you....
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TRADER
----in the cave with the elves, Fort Joy.
----Marketplace, Reapers Coast.

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SKILL CHANGES
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The scaling of the skills 'Tentacle Lash' , 'Bull Rush' 'PetrifyingVisage' and 'Flay skin' are now the scaling of whatever weapon you're using. This way you can use Finesse/Intelligence weapons and not have strength based skills.

Steel Skin now affects friendly targets around Caster

PetrifyingVisage now does Damage of a random type to enemies in it's AoE.

Bull Rush now applies 2 turns of bleeding.

NO weapon required for Battering Ram, Battle Stomp

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Now Polymorph Class Spells
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-Dimensional Bolt, -Dimensional Storm,
-Elemental Arrowheads -Haste,
-Peace of mind -Enrage
-Far Sight -Glitter Dust
-Charm -Adrenaline
-Barbed Wire -Elemental Tortoise
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WEAPON CHANGES
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-Spear innate skill changed to chainpull
-have more range and bonus crt damage
Swords have small cleave
Axes cause bleeding for 2 turns
Maces have a 30 increase chance to hit
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STANCE CHANGES
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Spread Wings additional Skill
Gust ( clear surfaces! and deal air damage)

Bull horns
- +5% damage bonus
- +4 retribution
Additional Skill Headbutt

Medusa Head
- +10% Resistance to Fire,Earth,Water,Air.

Spider Legs
- +2 Sneak
- +2 Finesse
- +3initiative

Barbed Wire
-No Shield Requirement
-No Accuracy Debuff

Elemental Tortoise
-No Shield Requirement
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Check out my Workshop, link above.*
Popular Discussions View All (1)
0
18 Nov, 2024 @ 1:03pm
UPDATE INFO
zulOkin
12 Comments
zulOkin  [author] 18 Aug, 2024 @ 7:35am 
Solvius90, the icons are still limited so you might have some other mods taking up space not sure, it works for me
solvius90 17 Aug, 2024 @ 10:10pm 
I have the same problem. skills icons are bright. And I have the mod installed Lirian icons. So it's your mod not polished
zulOkin  [author] 31 Jul, 2024 @ 1:08am 
new skill in change log
zulOkin  [author] 13 Mar, 2024 @ 2:01pm 
Im planning on adding AoE versions of the Words of Power spells.
zulOkin  [author] 20 Feb, 2024 @ 9:48pm 
Tanuki, it does now.
Tanuki 25 Jan, 2024 @ 6:45am 
is there a trader in reaper's coast?
zulOkin  [author] 1 Nov, 2023 @ 10:44am 
Tjw 29 May, 2023 @ 1:40pm 
The game has like ... I think 7 slots for mods that add new skills, any more than that then skill icons start showing up as white. Thats why people like Odin, when they made a ton of class mods, created a centralized mod that their class mods require, because what that core mod does is hold all the skill icons, so you can get away with ALL of their class mods. Because instead of taking up one slot per class, the class mods they make all only take one together.
zulOkin  [author] 29 May, 2023 @ 7:51am 
@ ummm hmmm maybe you have a lot of other class mods that add icons i think there's a limit to how many icons the game will load.
aselnor 29 May, 2023 @ 12:33am 
Hey zuOkin nice mod so far but all the skills icons are bright white in my game, any idea why?