Hearts of Iron IV

Hearts of Iron IV

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Reworked Air Designer
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197.759 MB
17 Mar, 2023 @ 10:21am
7 Aug @ 7:23am
42 Change Notes ( view )
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Reworked Air Designer

Description
This mod adds new modules such as:

-Reflex Gunsight I ( air attack +5%)
-Reflex Gunsight II ( air attack +7% )
-Gyroscopic Gunsight I ( air attack +10% )
-Gyroscopic Gunsight II ( air attack +15% )
-Remote Control Turret System ( air attack +15%, air defence +15% ) for stratigic and tactical bombers
-High-Octane Additive ( speed +5%, fuel consumption +15%, thrust +10% )
-Radial engines ( less speed, more thrust but more air defence, smalled cost, more fuel consumption and weight )
-Turbocharger ( speed +7% , thrust +15% )
-Supercharger ( speed +10% , thrust +10%, fuel consumption +15% )
-Engine injection system ( speed +5% , fuel consumption -15% )
-Pressurized cockpit ( on interception and air superiority +8 agility, speed +5% )
-Engine-Mounted Cannon I ( air attack +14, weight +5) can only be installed with single inline engine
-Engine-Mounted Cannon II ( air attack +16, weight +6) can only be installed with single inline engine
-Lightweight Construction ( air defence -4, weight -3, +7 agility, build cost -5% )
-Reinforced Construction ( air defence 4, weight 2, -3 agility, build cost +2 )
-Aerodynamic pylons ( on cas and logistical strike: +15 agility )
-Drop tanks for heavy fighters ( range +300 )
-Fire Extinguishing Systems ( air defence 4, reliability +15% )
-Cluster Bombs ( CAS +10, Strat bombing +5 )
-Butterfly bombs ( CAS +8, agility -20 )

-Module for paratroopers doesent work for now unfortanatly .

Jet Special modules:
-Swept Wings ( speed +3%, +15 agility )
-Improved Compressor ( speed +3%, fuel consumption +15% )
-Supersonic air Intake ( speed +3%, thrust +5%, reliability +10% )
-Afterburner ( speed +15%, thrust +30%, fuel consumption +20%, cost +1 cromium )


Rebalance of original tech

- Hmg and cannons now have CAS modifire insted of only logistics strike
-Cannons now have a little bit more attack and more agility
-Rocket rails have incresed damage ( from 4 to 6 )
-Medium bomb bay air ground attack increased from 3 to 5, strat bombing increased from 6 to 15
-Medium bomb bay agility increased from -5 to -3, cost decreased from 6 to 4
-Small bomb bay agility increased from -15 to -3, cost decreased from 3 to 2
-Large bomb bay strat bombing increased from 15 to 30, cost decreased from 9 to 6
-Tank buster 1 gun air ground attack increased from 8 to 10
-Tank buster 2 gun air ground attack increased from 15 to 17 ( now you can intall 2 of them )
-Guided anti ship missile naval strike attack increased from 8 to 16, naval strike targetting increased from 10 to 15
-Dive brakes now also have CAS and logistics strike modifire.
-Floats and flying boat recive +15% range
-Medium airframe now have Dive brakes
-Air ground radar recive CAS and logistics strike modifire.
-Air to air radar recive air superiority modifire ( not only interception like before )
-Defencive turrets now have air defence modifire insted of only air attack
-Armor plate small defence incresed from 4 to 6
-Armor plate medium defence incresed from 6 to 10
-Armor plate large defence incresed from 8 to 12
-Non strategic materials defence incresed from -6 to -4, now reduce rubber cost by 1

-Large airframe 0 decreased from 3 to 2, defence incresed from 20 to 24
-Large airframe 1 decreased from 20 to 14, defence incresed from 25 to 29
-Large airframe 2 decreased from 22 to 16, defence incresed from 35 to 39
-Large airframe 3 decreased from 24 to 18, defence incresed from 50 to 54
-Large airframe 4 decreased from 25 to 20, defence incresed from 54 to 58

-Medium airframe 1 decreased from 10 to 9, defence incresed from 18 to 24
-Medium airframe 2 decreased from 12 to 10, defence incresed from 20 to 28
-Medium airframe 3 decreased from 15 to 11, defence incresed from 24 to 32
-Medium airframe 4 decreased from 16 to 13, defence incresed from 24 to 32

-Medium Naval Bombers

Kaiserreich version
The Road to 56 Version


Weapons and turrets stats comparison[docs.google.com]usp=sharing

Chinese localisation

If you want to talk about planes and other related stuff i have a discord Freezer#9296 and thread on pdx plaza about the mod[forum.paradoxplaza.com]

Answering a question about patches for other mods and localizations:
I don't want to do them. I have enough of work to make an update for 3 mods at the same time and don't want to spend hours updating multiple localization files in different patches.
So please if you want localizations release them as separate mods and if you want I will share the link in the description but it will be your responsibility to keep them up to date.
Popular Discussions View All (8)
3
10 May @ 11:57am
Heavy Fighters fixed?
Riekopo
2
5 Oct, 2024 @ 12:10pm
Some stuff about jets
Crayon_Cruncher
1
31 Jan @ 5:25am
Discussion
Riekopo
532 Comments
babayaga 17 Oct @ 1:45pm 
download is bugged it says its 1.14 not 1.16
SuperSerb 16 Oct @ 6:58am 
I really hope this somehow gets compatibilty with sheep ai or expert ai, because for some reason, it doesnt work at all with those mods
Stoogie 8 Oct @ 7:33pm 
This may be a RT56 problem, but you should really re-balance medium airframe ranges. They're way too big. 2000km is way too big. 1200km should probably be more ideal, with fuel tanks extending the range forcing you to make compromises in design.
Kiwi 25 Sep @ 4:24am 
I really really like this mod but for some reason it messes with the custom equipment tags on SHIPS (?????) from another mod and i cannot figure out WHAT FILE DOES THAT. Otherwise praise be
WolfgangTheSecond 24 Sep @ 9:40pm 
I recommend increasing the speed from the Engine Injection and the High Octane Fuel to 10% each, rather than 5%.
CheeBurgNoPickle 24 Sep @ 5:49pm 
Does anybody know if someone made or if the mod maker is planning on making a compatibility update with uttnh?
Mobiusly Ghost 16 Sep @ 2:53pm 
Highly recommend reducing the speed buffs by super/turbo chargers or reducing the base speed of engines. The module bonuses on top of the MIO bonuses results in 1940s fighters faster than historical jet aircraft, otherwise I love the mod.
Cristianmrvzla 6 Sep @ 9:38pm 
does it work with rt56?
eyeofgafeeney 6 Sep @ 8:32pm 
The research and icons seem to be bugged it seems to not be compatible with gotterdammerung
Desolation4all 2 Sep @ 8:16am 
@Freezer do you know why the soviet starting spirits and focus icons dissappear? I had it isolated some time ago to this mod. same applies to the US great depression spirit, which also dissappears when running this mod.