Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks!
Piracy growth+1
Piracy+1
Piracy+100%
(why piracy +1 and then piracy +100% when u can just use single % modifier) I mean let's put 6 more % modifiers on piracy rather than a single one with greater numbers... logic, hello?
Also important it's all coloured in GREEN as if it's something good, but it's not. In the same ambition crime+100% is coloured in red.. And there's only a single modifier on crime..
And also having such a HUGE increase in crime and piracy all over your whole empire for a +10.000 energy storage capacity is ridiculous, cmon. It's underpowered.
Saying some thoughts out loud, that's it.
Good mod anyway, imo just needs some polishing here and there.