Total War: WARHAMMER III

Total War: WARHAMMER III

93 ratings
Delete March Stance And Double Time Stance (Now all factions)
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Tags: mod
File Size
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112.912 KB
11 Mar, 2023 @ 6:07pm
4 Sep @ 11:10am
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Delete March Stance And Double Time Stance (Now all factions)

In 2 collections by Incata
Total War Warhamer 3: Gameplay Mods
75 items
Multiplayer
77 items
Description
General description


This mod removes the march stance and double time stance.

Reduced action point cost when moving from land to sea and sea to land from 2100 to 1000.

Thanks to the new feature that CA incorporates, this mod now works for all factions, even for modded factions.


Miscellaneous


This is more of a help for the AI than for the player, with this mod the AI will use the rest of its stances a lot more and will recruit more, many times the AI is in its own territory but can't recruit because it used the march stance, that will no longer happen and he is less likely to commit suicide.


⚡ Support & Discover More Mods ⚡


Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]

Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2
78 Comments
Incata  [author] 3 Sep @ 2:32pm 
@jimmymenNL Now yes
jimmymenNL 3 Sep @ 11:31am 
Does this remove it for modded faction too or not?
Space! 28 May @ 8:51pm 
I've been playing with a mod that decreases campaign movement range, but I started finding that the underway stance just didn't have enough range to get me anywhere useful. I'll definitely be trying this mod out, maybe with some other minor adjustments
Incata  [author] 29 Apr @ 5:20am 
@Violen :steamhappy:
Dilemma 21 Apr @ 8:02am 
Gosh between this and tunnel deletion(and a mod that increases movement in own territory) The game plays so much better! March and tunneling really only serve to let you or the AI avoid army's. Ass design i say. If you cant fight an army, than you shouldn't be in hostile territory.
Incata  [author] 11 Apr @ 3:28pm 
@Flying Red Rooster https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3462191791 Greetings from across the pond :lunar2019wavingpig:.
Flying Red Rooster 11 Apr @ 11:38am 
I sent you a lil gift via PayPal, cheers from Canada
Flying Red Rooster 11 Apr @ 11:27am 
Awesome thanks man
Incata  [author] 11 Apr @ 4:47am 
@Flying Red Rooster It should be pretty easy to do that mod, if I have time this weekend I'll do it.
Flying Red Rooster 11 Apr @ 4:40am 
Hey man, thanks for the mod! Would you consider publishing another mod that removes underway/undergrowth stances? I think it could be a great twist on new campaigns. I'd be willing to donate via paypal.

Thanks man