Total War: WARHAMMER III

Total War: WARHAMMER III

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Delete Tunneling Stance
   
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958.910 KB
11 Apr @ 2:58pm
4 Sep @ 11:10am
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Delete Tunneling Stance

In 1 collection by Incata
Total War Warhamer 3: Gameplay Mods
75 items
Description
General description

This mod removes the Tunneling and Tunneling Attack stances, which includes Underway/Undergrowth and similar ones.

The new system has been implemented, it should work even on new factions from other mods.


Motivation


There are two main factors behind the creation of this mod.

The first is that some players consider it unfair and unbalanced that certain factions can sneak into enemy territory by bypassing main defensive lines, as well as avoid movement penalties imposed by terrain.

The second is that this mod was requested by the user Flying Red Rooster, and since some of my friends had already brought up this issue—and it aligns with my design philosophy—I saw no reason not to make it happen. Thank you for your donation.


⚡ Support & Discover More Mods ⚡


Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]

Subscribing and adding to favorites is great, but if you want others to see the mods you like, after trying them out, if you enjoyed them, press 👍. I see mods with 3.000 downloads and only 80 reviews.. that makes me sad ☹️. Mod creators will appreciate it. Thank you!

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2
18 Comments
Incata  [author] 30 Sep @ 1:43am 
@Morgan Grimes :steamhappy: :lunar2019wavingpig:
Morgan Grimes 20 Sep @ 10:31pm 
Thanks for the mod. I've actually been telling my buddy how I wished a mod like this existed for a long time, and glad someone (you!) finally did it. :steamthumbsup:
Incata  [author] 13 Aug @ 10:55am 
@SpiralRazor I assume you mean moving a shorter distance, because the cost is your entire movement capacity. I suppose it could be done, and it's not a bad idea.
SpiralRazor 10 Aug @ 11:12pm 
Are you able to make a mod that just increases the movement cost of it? My main issue with underground movement, etc is that it costs too little and its ludicrous that armies can just burrow away from you despite having mounts and + campaign range.
Incata  [author] 10 Aug @ 2:33pm 
@Surristrasz I have found out how to remove it from any faction, if you see any that have it or can obtain it by any means, do not hesitate to comment.
DrillerKiller 6 Jul @ 2:28am 
When I first played this, I was struck by the fact that natural barriers are ignored by some races without any apparent consequences, e.g., for movement range. Problem solved. Thank you.
Incata  [author] 29 Apr @ 5:29am 
@Serious Lee I don't think so
Serious Lee 18 Apr @ 3:00am 
would it be possible to only disable it for the AI
Flying Red Rooster 15 Apr @ 4:04am 
It's not a big deal, they don't use it often. Otherwise mod works great. Mountain ranges and river crossings become important and the campaign becomes more methodical and less random. Highly recommend
Incata  [author] 14 Apr @ 6:13pm 
I can't find a viable way to solve this problem with ogre kingdoms. I don't think the AI ​​uses it, so it would be up to the player. If I find a way, I'll implement it.