RimWorld

RimWorld

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More Gene Information
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Mod, 1.4, 1.5, 1.6
File Size
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612.767 KB
5 Mar, 2023 @ 9:04am
10 Oct @ 5:54pm
27 Change Notes ( view )
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More Gene Information

Description
Adds more information and filtering options when creating xenotypes or xenogerms.

Features:
  • When designing xenogerms, select the pawn to apply it to, and see the pawn's endogenes, the resulting metabolic efficiency, and what endogenes will be overwritten.
  • Filter genes and genepacks on their metabolic efficiency, complexity and archite capsules required.
  • Genes can be tagged with icons, from the gene info card. Any selected tags are shown on the gene "card" views (the ones with a large icon).
  • Adds more information to the inspect window for xenogerms, embryos and gene assemblers.

Source code is on GitHub.[github.com]
Popular Discussions View All (2)
2
27 Sep @ 1:27am
Cannot preview the gene recombination on ghouls?
pisu
3
23 Jul @ 12:03am
Bug fix?
thedarklightlord
79 Comments
Kathanon  [author] 10 Oct @ 6:00pm 
I may have made a mistake while building the previous update. It's kind of awkward to build for different versions of the game.
I uploaded a re-built version, hope that fixes it for you.
TheGreat101 10 Oct @ 3:51pm 
playing on rimworld 1.5 still and playing with this mod and a lot of others. The xenotype editor, before you start a run, is completely broken when playing with this mod, with numerous missing UI elements and this error i cant post all of it.
Exception filling window for RimWorld.Dialog_CreateXenotype: System.MissingMethodException: void Verse.Widgets.DrawTextureFitted(UnityEngine.Rect,UnityEngine.Texture,single,single)
[Ref 7D32B90F]
at MoreGeneInfo.Patch_GeneDisplay.DrawGeneBasics_Post (Verse.GeneDef gene, UnityEngine.Rect geneRect) [0x00006] in <af288b632cd244ae89ce23c848fc5dcc>:0
at RimWorld.GeneUIUtility.DrawGeneBasics (Verse.GeneDef gene, UnityEngine.Rect geneRect, RimWorld.GeneType geneType, System.Boolean doBackground, System.Boolean clickable, System.Boolean overridden) [0x0023b] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- TRANSPILER OskarPotocki.VFECore: IEnumerable`1 VanillaGenesExpanded.VanillaGenesExpanded_GeneUIUtility_DrawGeneBasics_Patch:Transpile
MC at crafty theater 29 Sep @ 6:05am 
Vanilla Races Expanded - Androids seams to be incompatible in 1.5 with this mod. you can't use the android creator. and then after you exit the menu you cant use the storage menu, because you click through the window and on to what is behind it.
Kathanon  [author] 26 Sep @ 1:28am 
Update:
- Added translation support.

@路人
veoba 18 Aug @ 7:49am 
Sorry, but i read all that and somehow understood it like its partialy cmpatbl. Thx.
Kathanon  [author] 17 Aug @ 6:24pm 
You should read the entire note about Achtung! in the compatibility section of Float-Sub Menus' description.
It instructs mod developers how to avoid an incompatibility with Achtung! Since I did follow those instructions, there is no conflict.
If there was a conflict with Achtung! because of the dependency, I would state it on this mod.
veoba 17 Aug @ 3:15pm 
Sad that this mod uses FSM cos i have achtung and they conflict...
Kathanon  [author] 31 Jul @ 4:36am 
Hm, it seems I forgot localization support. I'll reply back here when I've fixed that.
路人 31 Jul @ 1:33am 
But… there’s literally nothing for me to translate—some of the descriptions are buried inside the DLL.
Kathanon  [author] 18 Jul @ 11:36am 
The tutorial on the wiki should have all the required information: https://rimworldwiki.com/wiki/Modding_Tutorials/Localization
You can make a mod that only contains the translation, and have it depend on this one. Then, when you upload it to steam, make sure to check the "tag as translation" box.
Anyone wanting to use the translation would then simply subscribe to both.

Good luck with the translation, this probably isn't the easiest to take as your first translation project.