Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Necropolis: Unique District for Egypt
   
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54.764 MB
4 mart. 2023 la 18:15
4 mart. 2023 la 18:39
2 jurnale de actualizare ( vizionare )
Ai nevoie de DLC pentru a folosi acest obiect.

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Necropolis: Unique District for Egypt

Descriere
This mod adds the Necropolis, a unique district for Egypt that replaces the Holy Site. For balancing purposes, the Sphinx is removed.

It also adds 3 buildings for this district: the Obelisk, the Royal Tomb, and the Mortuary Temple.

Necropolis
Replaces the Holy Site.
  • Major Faith adjacency bonus from Natural Wonders, Wonders, and Rivers
  • Standard Faith adjacency bonus for Plantations
  • Minor Faith adjacency bonus for Farms and Districts

Level 1 Building: Obelisk
Replaces the Shrine.

Level 2 Building: Naos
Replaces the Temple.

Level 3 Building: Temple of Amun
Replaces all Tier 3 Worship Buildings (Cathedral, Mosque, Dar-e-Mehr, etc.). Unlocked at Masonry.
  • +4 Faith
  • +0.6 Production per Population
  • +1 Great Engineer point after unlocking Apprenticeship

Mod Support
Civilizations Expanded
Civilizations Expanded Lite
Sukritact's Egypt Rework
JFD's Ptolemy
Sukritact's Senusret
Religion Expanded

Note
I previously made another mod years ago using these same graphics, called the Precinct of Amun-Ra. This mod is intended to be a more balanced execution of that idea.

Credits
Concept and Design p0kiehl
Code p0kiehl, Sukritact
Assets Firaxis
Icons Sukritact, Firaxis
Text p0kiehl, Firaxis
Discuții populare Vezi toate (1)
4
18 mart. 2023 la 7:26
Bug or Conflict?
Regalia
54 comentarii
SuperVMaster 30 apr. 2024 la 7:49 
Is this mod compatible with District expansion worship and spirituality?
Apollo702 22 febr. 2024 la 20:17 
Nope.

It did nothing.
claudemac24hrs 20 nov. 2023 la 2:37 
This mod will work with the Sphinx (Egypt's regular UI) will still appear when playing Egypt unless they could get Walk Like an Egyptian achievement.
Caramel КурскУкраїна 26 sept. 2023 la 16:28 
Also while this looks cool, Egyprians had way more temples that were NOT burial grounds, maybe a tomb instead of obelisk would be better and temple (but Egyptian) at level 2?
Caramel КурскУкраїна 26 sept. 2023 la 16:23 
Is it possible to have this without removing the Sphinx? I know you turned it into a wonder but I like the original where you an put many sphinxes on the map. So is it possible to have both, I don't care about balance since I play with mods that add units to some civilization but not all.
Phantagonist 24 sept. 2023 la 0:20 
I have completed the Chinese and Japanese translations of this MOD:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3040385809

In addition, as this mod removes the Sphinx improvement, I have repurposed the Sphinx model as a world wonder, the Great Sphinx of Giza:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3039979576
MarsEco 22 iul. 2023 la 23:43 
Your other mod Amun-Ra works with JDR's District Expansion: Worship mod, does this one?
MarsEco 22 iul. 2023 la 23:29 
If you did do the Nubia tie in, would this work with Sukritact's Egypt rework?
MarsEco 22 iul. 2023 la 23:28 
I assume this district is half base cost like other Unique Districts?