Sid Meier's Civilization VI

Sid Meier's Civilization VI

118 valoraciones
Necropolis: Unique District for Egypt
   
Premio
Favoritos
Favorito
Quitar
Tamaño
Publicado el
Actualizado el
54.764 MB
4 MAR 2023 a las 6:15 p. m.
4 MAR 2023 a las 6:39 p. m.
2 notas sobre cambios ( ver )
Necesitas contenido descargable para poder utilizar este artículo.

Suscríbete para descargar
Necropolis: Unique District for Egypt

Descripción
This mod adds the Necropolis, a unique district for Egypt that replaces the Holy Site. For balancing purposes, the Sphinx is removed.

It also adds 3 buildings for this district: the Obelisk, the Royal Tomb, and the Mortuary Temple.

Necropolis
Replaces the Holy Site.
  • Major Faith adjacency bonus from Natural Wonders, Wonders, and Rivers
  • Standard Faith adjacency bonus for Plantations
  • Minor Faith adjacency bonus for Farms and Districts

Level 1 Building: Obelisk
Replaces the Shrine.

Level 2 Building: Naos
Replaces the Temple.

Level 3 Building: Temple of Amun
Replaces all Tier 3 Worship Buildings (Cathedral, Mosque, Dar-e-Mehr, etc.). Unlocked at Masonry.
  • +4 Faith
  • +0.6 Production per Population
  • +1 Great Engineer point after unlocking Apprenticeship

Mod Support
Civilizations Expanded
Civilizations Expanded Lite
Sukritact's Egypt Rework
JFD's Ptolemy
Sukritact's Senusret
Religion Expanded

Note
I previously made another mod years ago using these same graphics, called the Precinct of Amun-Ra. This mod is intended to be a more balanced execution of that idea.

Credits
Concept and Design p0kiehl
Code p0kiehl, Sukritact
Assets Firaxis
Icons Sukritact, Firaxis
Text p0kiehl, Firaxis
Discusiones populares Ver todo (1)
4
18 MAR 2023 a las 7:26 a. m.
Bug or Conflict?
Regalia
54 comentarios
SuperVMaster 30 ABR 2024 a las 7:49 a. m. 
Is this mod compatible with District expansion worship and spirituality?
Apollo702 22 FEB 2024 a las 8:17 p. m. 
Nope.

It did nothing.
claudemac24hrs 20 NOV 2023 a las 2:37 a. m. 
This mod will work with the Sphinx (Egypt's regular UI) will still appear when playing Egypt unless they could get Walk Like an Egyptian achievement.
Caramel КурскУкраїна 26 SEP 2023 a las 4:28 p. m. 
Also while this looks cool, Egyprians had way more temples that were NOT burial grounds, maybe a tomb instead of obelisk would be better and temple (but Egyptian) at level 2?
Caramel КурскУкраїна 26 SEP 2023 a las 4:23 p. m. 
Is it possible to have this without removing the Sphinx? I know you turned it into a wonder but I like the original where you an put many sphinxes on the map. So is it possible to have both, I don't care about balance since I play with mods that add units to some civilization but not all.
Phantagonist 24 SEP 2023 a las 12:20 a. m. 
I have completed the Chinese and Japanese translations of this MOD:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3040385809

In addition, as this mod removes the Sphinx improvement, I have repurposed the Sphinx model as a world wonder, the Great Sphinx of Giza:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3039979576
MarsEco 22 JUL 2023 a las 11:43 p. m. 
Your other mod Amun-Ra works with JDR's District Expansion: Worship mod, does this one?
MarsEco 22 JUL 2023 a las 11:29 p. m. 
If you did do the Nubia tie in, would this work with Sukritact's Egypt rework?
MarsEco 22 JUL 2023 a las 11:28 p. m. 
I assume this district is half base cost like other Unique Districts?