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Also implementing the 360 attack would be challenging since I couldn't just copy the logic from the vanilla sword and change its parameters.
Thanks for the offer, but I currently don't have enough time to create large updates to this mod. Currently I can do stuff like balancing batches and small updates, but if I at some point have more time I might add more weapons to this mod.
I might implement the third person holster models in the future when I have time. With the dyes I'm to familiar with how color regions work in Atlas, but I might try.