Total War: WARHAMMER III

Total War: WARHAMMER III

2,700 ratings
Console Commands (Modding Tool), the mod works 100000% please just use it and enable the script break warning
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Tags: mod
File Size
Posted
Updated
479.678 KB
8 Apr, 2022 @ 11:23am
29 Dec, 2024 @ 6:40am
29 Change Notes ( view )

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Console Commands (Modding Tool), the mod works 100000% please just use it and enable the script break warning

In 1 collection by prop joe
Prop Joe Mods
20 items
Description
Adds a bunch of commands that help with mod making and testing. Type the command into a text box that is opened using a new button in the top left (see screenshot). Press the button to the right to execute the typed-in command.

List of DB keys and how to find them

Some commands have arguments in <bold> and you need to supply a valid value there, e.g. wh_main_emp_empire instead of <faction_key> (so without the <>, it's here to increase visibility):
  • give gold <number> - gives <number> of gold to the player (can also be negative), if you have a settlement selected it will give gold to the faction owning the settlement
  • give gold - gives 50000 gold to the player, same faction things as above
  • fow on - fog of war on
  • fff - fog of war off
  • am - restore selected char movement points
  • mov - gives the selected character a buff with bonus movement points (applied after you end the turn)
  • mov off - removes the buff with bonus movement points from the selected character (removed after you end the turn)
  • au <unit_key> <number> - add <number> of units with unit_key to selected army*
  • au <unit_key> - add unit with unit_key to selected army*
  • add axp <number> - add <number> of ranks to all units of selected army
  • add axp - add 1 rank to all units of selected army
  • add xp <number> - add <number> of xp points to the selected character, unembed heroes to give them xp
  • primary <number> - set primary slot level of selected region to <number>
  • primary - set primary slot level of selected region to max
  • region - gives 1000 growth, 1000 horde growth and 1 turn build speed to all player regions
  • region off - turns off region
  • gr - gives the player ownership of the selected region
  • gr <faction_key> - gives <faction_key> ownership of the selected region, if a faction has no regions or armies on the map you can't give them a region, spawn them an army first
  • abandon - makes the selected region be abandoned
  • kill - kills (or wounds if immortal) the selected character and his army
  • technology - gives the player +2000% research speed
  • technology <number> - gives the player <number>% research speed (can also be negative)
  • technology off - remove the technology bonuses
  • global rec <number> - changes the player's global recruitment time by <number> of turns (use negative value to lower)
  • global rec off - remove the global recruitment time bonuses
  • heal <number> - sets health of each unit in the selected army to <number>, that is between 0-100
  • to_pool <agent_key> <agent_subtype_key> - adds a lord to the player faction recruit pool, the name will be blank and the character won't be immortal, cross-race stuff won't work without table adjustments
  • item <ancillary_key> - gives the player an ancillary (items characters can equip), giving mounts won't work, some items are culture-locked
  • tele - first select a character, then select another character or a settlement as a teleport target, after that typing tele will teleport the character
  • at <trait_key> - adds a trait to the selected character, e.g. add trait wh2_dlc09_trait_defeated_settra
  • at <trait_key> <points> - for traits with multiple levels
  • rt <trait_key> - removes a trait
  • spawn <subtype> <faction_key> <units> - spawns an army next to selected character or settlement, use agent_subtype in the Character art sets table, where the agent_type is "general", faction_key and units are optional

More command descriptions here since I hit the workshop word limit:
  • shroud2
  • kill2, killc, killc2
  • agent agent_type agent_subtype
  • bb building_key
  • prg, ancies
  • etc.

Commands related to resources, you probably want one of the pooled resources:
  • res <pooled_res_key> <number> - add <number> of a <pooled_res_key> to the player faction (can be negative), look in the discussion thread for a list of keys
  • hef_inf <number> - gives the player a faction buff that gives <number> of High Elf influence per turn, can be negative
  • hef_inf off - remove the High Elf influence bonuses
  • other_res <number> - way to change chivalry, type other_res <number> to adjust how much you get those every turn, you don't need to specify the resource name here

Commands related to diplomacy, you can disable fog of war to be able to select any region:
  • alliance - make a military alliance with the owner of the currently selected settlement or character
  • peace - make peace with the owner of the currently selected settlement or character
  • trade - make a trade agreement with the owner of the currently selected settlement or character
  • confederate - confederate the owner of the currently selected settlement or character
  • war - starts a war between the player and the owner of the currently selected settlement or character
  • vassal- some thing as above
  • milaccess - military access
  • defalliance - defensive alliance
  • alliance2, peace2, trade2, confederate2, war2, vassal2, milaccess2, defalliance2 - same thing as the commands above but can target any 2 factions, and not necessarily involve the player faction, so the way it works: select first region, select second region, type the command (for example war2)

Commands related to executing Lua code: lua, e, ee

Commands related to printing game information: info, more info, coords, comps, dump ui

So for example just type "give gold" (without a /) in the text box below the chat and you should get 50000 gold.
Useful tip: you can write commands outside the textbox and paste them in.

Some commands like unit giving and char movement points work but you'll need to reselect to see it in the UI, the UI doesn't auto-refresh.

*For cross-faction stuff it's possible spawned units will T-pose in battle and LLs to not work, this means they require table edits and that is beyond the scope/purpose of this mod.

Thanks to Mandras for some code contributions.

Compatiblity
Remember to enable the mod in the launcher!
Compatible with everything, if the top left button (see screenshot) doesn't appear for you it likely means some other script mod bugged out and then breaks other script mods like this one. Try this mod by itself to make sure, if it doesn't work unsub and sub to force a redownload.

>>>ENABLE SCRIPT BREAK WARNING<<<

MP semi-compatible, I tried to do it but it still has issues apparently.

List of DB keys and how to find them

If you don't have WH3 on Steam[www.dropbox.com]

Buy me a coffee:
[paypal.me]
[www.patreon.com]
Popular Discussions View All (30)
61
1
12 Jan @ 2:23pm
Units and Heros
njnothere
16
3 Nov, 2024 @ 8:16pm
Please update, it is no longer available and the button is not displayed. 5.16
顾远
31
7
9 Jan @ 9:55am
PINNED: Lists of DB keys and how to find them
prop joe
2,140 Comments
KMG623 14 hours ago 
@mOwOrti Make sure it's enabled on the launcher by going to the mod manager. Once you're in game the button is a little flag at the end of the row of buttons in the top left corner. Some commands require you to click on a target army or faction before it will properly execute.
SultanofPoonei 18 hours ago 
Anyone know if there’s a command for adding Schematics? Can’t see in the official list so if anyone’s figured it out I’d appreciate:)
Soul 18 Jan @ 11:35pm 
How to use diplob?
mOwOrti 18 Jan @ 3:28am 
this isnt working what am i doing wrong its literally the only mod i have
Herls 17 Jan @ 7:19pm 
@Sleepy it was Decomposed Regiments of Reknown mod that was doing what you experienced to me. It's obliterating save files for some reason. Decomposed had computer issues so hes behind on updates to his mods.
REITERPALLASCH 17 Jan @ 7:16am 
I get red text stating SCRIPT ERRORS: Attempt to call a nil value when using this mod.
Stormzilla37 16 Jan @ 1:43pm 
Im having a recurring issue where the mod is limiting my local recruitment capacity to 1
Sleepy 15 Jan @ 9:29pm 
Turned it off, got into a campaign, saved and quit game. Turned it back on and now no crashes... This is some voodoo I don't understand but if anyone faces similar problems try doing this.
Sleepy 15 Jan @ 9:11pm 
Having the same issue @WewLad reported. Don't know yet which mod I got that might be causing conflicts but once I turned off this mod, it worked. Funny thing is it was working fine for a while on this patch, then after a crash it stopped working entirely, and I had to remove it.
AETERNA 13 Jan @ 11:29pm 
This mod taught me i have no self control.