Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

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AI Expansion
   
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150.952 KB
20 Feb, 2023 @ 1:02pm
8 Oct, 2024 @ 1:17pm
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AI Expansion

In 1 collection by Canute VII
Difficulty Enhancement Mods
8 items
Description
This mod introduces two event:

- formation of a defensive league if neighbours of the same faction group are hostile and their total population is less than player population

- formation of a looming threat away from the player in the shadows of the map if player gets stronger than all other factions on the map

Feedback is highly appreciated!
Popular Discussions View All (1)
3
26 Jan @ 7:21am
Feedback Thread
Canute VII
18 Comments
Canute VII  [author] 11 Feb @ 6:43am 
Yes, it should be possible!
SR_GemC 11 Feb @ 6:30am 
can it be used together with CW 9.8.1?
Canute VII  [author] 25 Feb, 2024 @ 12:45am 
I've added a discussion thread to this mod. I believe, you can post a download link there and it won't get removed. You can also PM me.
Bob752 24 Feb, 2024 @ 2:43pm 
Quick update: Started a new save, looks like its functioning. Has to be something with my specific savegame if you're still interested in receiving the file
Bob752 24 Feb, 2024 @ 2:23pm 
What would be the best way to send it to you? I have discord if that's preferable, since I don't believe steam will allow links to file upload/download sites. Should I add you on steam?
Canute VII  [author] 24 Feb, 2024 @ 11:37am 
Hey, yes, if you can provide a save file that would be much appreciated as I from my own testing I don't get any errors.
Bob752 23 Feb, 2024 @ 5:05pm 
No problem! I've just been using the vanilla map with the eagle king DLC. I'm playing as Elymoi. The only other mods I've been using were your other AI enhancements (A.E.P.V. -The cheating really hard, vae vicis) and then the famous officer brigade size upgrade. I just loaded up my last quicksave to attempt running the manual command, though the console said the script tried to index a nil value. I assume that means one of the requirements hasn't been met for it to run? At least it isn't the previous error. If you still want my save file I can send it over, but I'll keep play-testing to see if anything comes up. I don't really know what to keep an eye out for lol
Canute VII  [author] 23 Feb, 2024 @ 10:00am 
Hey, thanks for bringing this up! Not sure what's going on, but my guess is there is some map object that's a bit perculiar. I have added a condition to the script so it will only consider "standard" map objects to capture. My reasoning is, that baybe the error has to do with "mountain pass" objects (althouhg applying the command manually on such object didn't give an error). Do you play in vanilla or in another map scenario? If my fix doesn't help, could you provide me your save game file?
Bob752 22 Feb, 2024 @ 6:28pm 
So there's some error when the looming threat script runs. Here's the console log: Object doesn't have capture func defined.
Stack trace:
[C]:-1
[string "Resources/ExpansionCheat/CreateLoomingThrea..."]:71
[string "Resources/ExpansionCheat/CreateLoomingThrea..."]:94 Now LUA isn't my forte, but looking at lines 71 & 94 doesn't lead to anything obvious. Those lines being nearby:setcaptorfaction(maxScoreFaction); and doevent(eventData); respectively. I've tried running the manual script, but that leads to the same error as well. Did some script functions change with an update? Looking at the wiki hasn't led to anything, but I'll keep looking around. Dunno if anyone has any input here
KnochenKalle 22 Sep, 2023 @ 10:30am 
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