RimWorld

RimWorld

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[KV] Infinite Storage (Continued)
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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730.665 KB
12 Feb, 2023 @ 2:19pm
26 Jul @ 10:13am
9 Change Notes ( view )

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[KV] Infinite Storage (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
956 items
Description

Update of Kiame Vivacitys mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1233893175

- Updated the graphics to be more vanilla-friendly
- Added block-storage, thanks to MrXarous



[discord.gg]
[github.com]


Got energy?
Need storage space?
Infinite Storage is right for you!

Infinite Storage
-Build Menu: Misc
-Size: 1x1
-Cost: 100 Metallic + 4 components
-Research: Multi Analyzer and Infinite Storage
-Stores: Everything except food
-Power: 1 W per stored kg - this can be adjusted in Options-Mod Settings-Infinite Storage

Textile Storage
-Build Menu: Misc
-Size: 1x1
-Cost: 50 wood/stone/steel
-Stores: Textiles

Body Part Storage
-Build Menu: Misc
-Size: 1x1
-Cost: 50 wood/stone/steel
-Stores: Body Parts and Medicines

Silver Storage
-Build Menu: Misc
-Size: 1x1
-Cost: 50 wood/stone/steel
-Stores: Silver

Safe for existing saves. For those using Body Part and/or Textile Storage see the instructions below for how to do it.

Infinite Storage requires energy to compress and make available the stored items. The amount of energy required increases linearly as the weight stored increases. If Infinite Storage is not powered, nothing can be added or removed from it. For that reason it may not be a bad idea to keep some extra components, steel, and wood in an out-of-the-way stockpile.

I have decided that Infinite Storage will not break down - in case all components are stored within as that would suck.

There are two 'specialty' storage units: Body Parts and Textiles. These units are capable of storing Body Parts and Medicine and Leather/Wool without energy.

Other Storage Type Mods:
-Weapon Storage
-Apparel Storage (Change Dresser)

Supports:
-Save Storage and Outfit Settings
-Expanded Prosthetics and Organ Engineering (EPOE)
-A Dog Said
-Fast regen
-While You're Up - The option "Optimize hauling to construction" will need to be disabled.
This mod should support/hold all items added by other mods.
- Common Sense - Disable the option for pawns to haul all the materials to craft

Unsupported:
-Architect Sense - When trying to build with stored stuff it'll say no materials were found
-Industrial Rollers - Pullers will not be able to remove items
-Smart Medicine - Prevents doctors from getting medicine out of storage before tending to wounds. Operations will work correctly
- Best Mix

Troubleshooting:
- Common Sense mod - disable the third checkbox under “Opportunistic Jobs” (the one about hauling ingredients for a bill to stockpile).

Ludeon Post[ludeon.com]

Translators:
Vaniat - Chinese
Чей-то друг - Russian


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: energy
Popular Discussions View All (2)
2
23 Oct, 2024 @ 10:35pm
Pawns/Workers Seeming to load an infinite pile
SlayersGod
0
23 Jan @ 6:05am
Save our ship 2 does not work with this
Guldflips
94 Comments
Danger Girl Forever 7 Aug @ 5:46am 
I have a question. I built the boxes and my pawns are not gathering mats out of it for instance for crafting and repairs. Am I missing something to make it work like regular storage?
Trebs 28 Jul @ 10:28am 
It don't erase the things ... the storage just empty it self before leaving a map.
If you return to the same map, every item is left on the ground at the spot where your build the storage.

Still a bug, and really annoying.
Onkel Benz 28 Jul @ 3:13am 
@SuddenMuffin yep, just came here to wsay the same.
SuddenMuffin 27 Jul @ 10:31pm 
Notice it Erased Everything inside when i moved a grav Ship with it on it
Mlie  [author] 26 Jul @ 11:13pm 
@grumble314 Please see the Reporting Issues section described above
grumble314 26 Jul @ 7:36pm 
Get an error on completion of the infinite storage and can't see the contents it shows blank.

Exception in JobDriver tick for pawn Hammer driver=JobDriver_ConstructFinishFrame (toilIndex=1) driver.job=(FinishFrame (Job_1440717) A = Thing_Frame_InfiniteStorage570813 Giver = JobGiver_Work [workGiverDef: ConstructFinishFrames])
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 200D4CCB]
Mlie  [author] 12 Jul @ 3:17am 
@tommy567cat Updating all my mods, see Discord for progress
tommy567cat 12 Jul @ 3:14am 
will this mod be updated to 1.6?
DudeinPlanet 3 Jun @ 12:29pm 
- NOTE WHEN DOWNLOADING THIS MOD -

you have to disable auto collect as it is BROKEN! if you leave it on it will eat your power like a old gas guzzler. not turning it off will result in the storage box picking up nothing and then proceeding to drain all your power (happened to me twice.)

ALSO don't worry as auto collect is a feature which is not needed and can be accessed thru Mod Options.

I hope this helps someone. because it definitely helped me. :steamthumbsup:
EmberOfEchos 24 Mar @ 12:53pm 
Hello, first, nice work with the mod, but i got a problem i cant solve.
My Dudes seems to be stuck at the Box and dont continue to work, even if theres enough to store. Sometimes they start other tasks, but ends up staying close to the Box, energyconsupmtions was set to 0, so i dont know what else to do >.> someone an idea?