Total War: WARHAMMER III

Total War: WARHAMMER III

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AI Anti-Cheat
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Tags: mod
File Size
Posted
Updated
141.788 KB
31 Jan, 2023 @ 2:37pm
2 Sep @ 12:18pm
25 Change Notes ( view )

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AI Anti-Cheat

In 3 collections by Incata
AI Mods
13 items
Total War Warhamer 3: Gameplay Mods
75 items
Multiplayer
77 items
Description
This mod removes, modifies and expands some of the Cheats of the AI to make it fairer and more playable by the machine.

This is the first of my series of AI mods, I will upload the series of my mods ported from TWW2.

Not all AI cheats have been removed because CA designed the AI to play with some of them if removed they would have undesirable effects on the campaign as it would not be able to perform some actions. Some specialized mechanics of some factions work better with these cheats, so this mod only removes the most annoying and unfair ones for the player, but keeps or expands others that will help the AI to play better.

Effects:

-Removed all AI buffs in battle.
-Removed all player penalties in battle
-Removed all player diplomatic penalties
-Removed the anti-player bias of the AI (except for a few minor details that I will cover in other mods)
-Reduced the confederation bonus for the AI
-Many aspects that were defined according to the difficulty of the game have been normalized (resupply, recruiting and many other things)
-Removed all player penalties in campaign
-Removed all AI attrition resistances (I will improve the behavior of this in another mod)
-Slaanesh gets a little boost from devotees (All other factions have a default boost in their mechanics)
-Conquest resistance has been removed
-Removed AI upkeep reduction
-Hordes have received a small growth boost
-Player and AI now have the same view range on all difficulties
-Tomb Kings: Economic penalties on sacking income and post battle loot have been removed, Its extra recruit and extra army bonus has been removed, tech time reduction has been returned.
-Skarsnik's AI no longer suffers a 40% penalty on goblin recruitment, it now has a -5% cost benefit
-Removed the potential of factions completely, all factions now have the same chance, it also affects certain bonuses that you could receive:
Extra XP for units.
Extra XP for characters.
Reduced cost for constructions.
Recruitment cost.
Maintenance cost.
Growth.

If you want a version with potential, you can look for another mod that modifies it and load it with higher priority than this one, such as, for example Faction Potential Mayor Supremacy

Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]

Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2

241 Comments
Incata  [author] 18 hours ago 
@Doiq I play on legendary although with this mod there are not so many differences with the difficulty, but in battle for example they will not have their bonuses but they will play better the higher the difficulty is
Doiq 12 Oct @ 3:30am 
Looks very nice, dumb question.
Do you still play on Normal or can you now play Legendary?
*They have less up keep and cheat like gods on speed* :feste:
I do not mind smarter more complex AI.. but up right cheats. fook that.:Mancubus:

I feel like this mod does that, but the description made me ask :)



Gonna try it anyways! :praisesun:


Example:
____________________________Battle Difficulty: Hard____________________________
AI stat boosts:
Enemy units gain increased leadership, melee attack, and sometimes damage resistance.

Smarter tactics: The AI is more aggressive and coordinated in battle, using flanking and spellcasting more effectively.

No player debuffs: Unlike Very Hard or Legendary, you don’t suffer hidden penalties to your own units.
Incata  [author] 30 Sep @ 11:36pm 
@Danny :luv:
Danny 30 Sep @ 6:11am 
i love you
Incata  [author] 30 Sep @ 12:51am 
@snottymann This mod disables those cheats; maybe you have another mod that provides that feature.
Mora 17 Sep @ 2:01am 
PSA: if you want to keep faction potential, you can easily keep it by opening the mod in pack file manager and removing the files with "faction_potential" in the file names.
snottymann 13 Sep @ 10:36am 
Are there any plans to alter AI unit recruitment "cheats"?
I was chasing an enemy army with 3 total units. In one turn they entered a settlement and recruited 17 units, leaving me in an awful spot. I can only assume that this is some sort of AI cheat mechanic.
Alex250 12 Sep @ 3:52am 
Gracias por la respuesta. He estado testeando un poco y la verdad no me gusta la campaña con este mod, así que me quedo como estoy jajaj.

Graciñas
Incata  [author] 12 Sep @ 2:43am 
@Alex250 hola, si, puedes usarlos todos juntos lo unico a tener en cuenta es que el de faction potential tenga mas prioridad que este. En general el tema de las trampas de la ia es relativo, hay algunas trampas que molestan y otrs que no tanto, es inevitable que cuando se le quitan las trampas el juego te parezca mas facil, lo gracioso esta en encontrar el punto en el que te guste.
Alex250 11 Sep @ 7:47am 
Buenas, recomendarías usar este mod con los otros que tienes(Diplo, Strategic, Economic...)? Me refiero a si lo consideras necesario u opcional.

En todo caso si lo usase usaría también el de Faction Potential porque quiero que las facciones grandes sean potentes.

Gracias por tus mods por cierto, son la leche!