Dwarf Fortress

Dwarf Fortress

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Animal Person Curse Embark
   
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415.746 KB
25 Jan, 2023 @ 7:51pm
27 Jan, 2023 @ 7:16pm
3 Change Notes ( view )

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Animal Person Curse Embark

In 1 collection by GhostPutty
Cursed Embark
3 items
Description
As time passes your Dwarves and any visitors to your fort may transform into a random animal person or werebeast.
They may also change into vampires or necromancers.
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If you get a creature with broken graphics, here is how you fix it:

locate tile_page_creatures.txt in:
<Steam>\steamapps\common\Dwarf Fortress\data\vanilla\vanilla_creatures_graphics\graphics

Find the following section and change PAGE_DIM_PIXELS from 160:608 to

[TILE_PAGE:CREATURES_ANIMAL_PEOPLE_WIDE] [FILE:images/creatures_animal_people_wide.png] [TILE_DIM:32:32] [PAGE_DIM_PIXELS:192:576] <- corrected values
4 Comments
Claire Kawinski 21 Oct, 2023 @ 3:12am 
Every time i start a game my whole Caravan/Embark transforms then subsequently fight each other to death, just breaks worlds
Smug Bughorse 30 Jul, 2023 @ 8:32am 
Few observations so far:

Trade caravans end up transforming and break trades

Clothes become a massive pain as the many different sizes introduced make equipping a fortress rather difficult - would it be possible to have the change happen less often, or have equipmentmaking be simplified?
GhostPutty  [author] 31 Jan, 2023 @ 8:53pm 
They could die fairly young. You can remove them if you go into the file. There are some lines that say [CE_CAN_DO_INTERACTION:PROB:2

You can set the 2 to 0 to prevent those interactions.
fireborn 31 Jan, 2023 @ 8:24pm 
will you release a version where they cant turn into necromancers or vampires?