Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Mineable Megaroids - Hyperium Addon
   
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Tags: Mods
File Size
Posted
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744.727 KB
21 Jan, 2023 @ 1:12pm
4 Aug @ 9:41pm
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Mineable Megaroids - Hyperium Addon

In 1 collection by SirCampalot
Extended Tech Tree Mod.
32 items
Description
Addon for Mineable Megaroids. Spawns additional mineable megaroids containing iron, copper and trace amounts of hyperium. The extra asteroids will spawn in asteroid fields and in the asteroid belt.

It's safe to enable and disable this add-on mod during your current playthrough, but it needs Mineable Megaroids enabled to function properly as this is not a standalone mod.

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With this mod enabled, Mineable Megaroids will spawn more asteroids containing trace amounts of hyperium.
With these add-ons you can tweak the amount of resources you can mine as you can enable and disable them at will during your playthrough.

There is a 50% chance one or a couple will spawn in any default asteroid field and at least 2 are guaranteed to spawn inside the asteroid belt.


This add-on requires that Mineable Megaroids version 1.2.0 (released 1 juli 2024) or higher is used, so make sure Mineable Megaroids is up to date.

Mineable Megaroids can be found here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2888986724
13 Comments
SirCampalot  [author] 4 Aug @ 9:41pm 
Updated version number AGAIN to prevent Cosmoteer 0.30.0a from complaining and automatically disabling my mods even though this mod works just fine.

Also prepatched this mod to prevent Cosmoteer from complaining again again when Cosmoteer 0.30.0b, 0.30.0c, 0.30.0d, 0.30.0e, 0.30.0f, 0.30.0g, 0.30.0h, 0.30.1, 0.30.2 and 0.31.0 get released.
SirCampalot  [author] 4 Aug @ 8:49pm 
Version 1.3.1

Upped supported version number to hopefully get rid of the game erroneously thinking this mod is no longer compatible.
SirCampalot  [author] 1 Jul, 2024 @ 12:29pm 
Version 1.3.0 supports Cosmoteer 0.26.2.
Previous versions of Cosmoteer will no longer work with this mod due to changes in how asteroids are spawned.
SirCampalot  [author] 2 Jan, 2024 @ 8:08am 
Version 1.2.0 is a rebalance that seeks to make asteroids from Mineable Megaroids featuring the symbol for hyperium (instead of Fe or Cu) somewhat more common.
These asteroids will also have less iron and less copper in them.
SirCampalot  [author] 23 Aug, 2023 @ 6:24pm 
@Mr. X WeregλrurumonX
Similar to what you posted in the other add-on thread:
This mod needs Mineable Megaroids active to function properly.
This error
---> System.Collections.Generic.KeyNotFoundException: The given key 'SirCampalot.asteroid_1b' was not present in the dictionary.
indicates you have not got it active, it's why it's throwing this error.

Enable Mineable Megaroids and the error should be fixed.
SirCampalot  [author] 26 Jun, 2023 @ 11:46am 
Version 1.1.1 is identical to version 1.1.0 except for the version number so gamewill not throw an incompatibility error anymore.
SirCampalot  [author] 16 Jun, 2023 @ 1:07pm 
Version 1.1.0 is a minor update. Roughly 16% spawn chance of a Mineable Megaroid containing a lot more hyperium than usual. These will have the Hyperium symbol instead of the more common Fe or Cu symbols for Mineable Megaroids containing trace amounts of hyperium.

The total number of asteroids is unchanged, but hyperium will be more common. I may tweak the spawn rates of these new asteroids at a later date.
SirCampalot  [author] 28 Jan, 2023 @ 5:54am 
@DroidFreak36:
My apologies for the late response.
Remember, you can download any of them and enable/disable them from the mod menu during your current playthrough to affect the next starsystem you visit without the risk of breaking your current playthrough :)
And if you think the boost provided by any particular add-on is not sufficient (or perhaps you like the boost, but you think the boost it provides is a bit too much), please let me know :)
DroidFreak36 23 Jan, 2023 @ 1:43pm 
Nice! I'm definitely gonna download this one. Maybe the tri-steel one too.
SirCampalot  [author] 23 Jan, 2023 @ 9:29am 
@Good_Oatmeal
Thank you for your feedback :)
Feel free to give feedback on the add-ons as it is fairly easy for me to create new ones with different features. And all these add-ons are combineable with each other so you can mix and match to your hearts content :P