RimWorld
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Vanilla Nutrient Paste Expanded
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Mod, 1.4, 1.5
文件大小
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更新日期
582.683 KB
2023 年 1 月 19 日 上午 7:06
2024 年 10 月 13 日 上午 4:31
11 项改动说明 ( 查看 )

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Vanilla Nutrient Paste Expanded

在 Oskar Potocki 的 1 个合集中
Vanilla Expanded
106 件物品
描述
[www.patreon.com]



Check Change notes.



Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient paste in advance without the need for convoluted nutrient paste dispensers and hoppers. Players will now pipe nutrient paste directly from paste grinders into large storage vats. This can be connected to special output valves which serve prisoners and colonists with a not-so-tasty disgusting-looking stew.

The introduction of nutrient paste dripper will allow you to automatically feed bed-bound colonists or prisoners. Truly the stuff of nightmares.

Nutrient paste pipes can now be connected to any structure requiring nutrients, such as the Growth Vat, and will automatically supply it with required fuel.

We are not removing the current nutrient paste dispenser or changing how it works - well, maybe a little change, but other than that this mod serves as new content, not changes to existing content.




The content of this mod can be seen below.











A: Can I add it mid-playthrough to an existing save?
A: Yes, definitely.

Q: Does this work with Combat Extended?
A: Yes.

Q: What happens if the power is cut from the vats?
A: The content will begin spoiling rapidly, until power returns.

Q: Can I prevent the content from spoiling?
A: Yes, simply keep your vats in a refrigerated room.

Q: Can I use the nutrient paste pipes to provide nutrience for buildings that require it? Such as the Growth vat?
A: You absolutely can!

Q: What happens if I put meat/human meat into the grinders?
A: It will contaminate the entire supply - so if your colony is vegetarian and some meat makes it way into the supply, all nutrient paste meals will contain meat. Fear not, you can cleanse the system with one press of a button, discarding every meal inside!



[forms.gle]



Authors:

Oskar Potocki, a mod designer and artist responsible for art.
Kikohi, a programmer responsible for all the code.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
热门讨论 查看全部(27)
8
2024 年 9 月 27 日 上午 9:33
Feature Request: Invisible Nutrient Paste Pipes
Tactical Drongo
6
2024 年 12 月 5 日 上午 11:12
Bug report: Feeder not allowing increasing of stacks +1/+10
Vaarelsauce
1
1 月 17 日 下午 6:38
Bug report: Nutrient Paste Dripper doesn't work diagonally
A.Nimo
850 条留言
TheVanguardKing 1 月 30 日 下午 5:52 
The nutrient paste dispenser starts to spill if the contents of the vat changes.

If the contents of the vat and the feeder are made from different ingredients, it will attempt to extrude another, and will place it next to the feeder because they can't stack.

Because it still doesn't have it's target number, it will attempt to dispense another and another, until the vat and feeder hold the same thing.

This can be avoided by setting the value of all feeders to 1
Insane Ruffles 1 月 28 日 下午 8:05 
When I turn the nutrient paste feeder on, it drains my vats completely. Doesnt matter if I only put the capacity to 5 meals
Bradshula 1 月 28 日 上午 5:25 
Anyone know if this works with a deathcasket? I think it does through testing but somehow im also not sure...
blackrave 1 月 27 日 下午 2:46 
Yeah, game demanding hopper for tap is probably some leftover code from vanilla nutrient paste dispenser.
As long as tap is connected to paste network, it works though
StockSounds 1 月 24 日 下午 4:40 
I'm confused by the paste tap.

Supposedly it gives colonists paste, just like the feeders that I do understand, but without risk of animals taking it.
My confusion comes in with how it can need hoppers. I though hoppers were supposed to go onto the grinder, then the grinder is hooked up to a vat and whatever else you need, but the game yells at me saying that the tap needs hoppers, and the tap has the option to add hoppers built into it.
FizzyElf 1 月 22 日 下午 4:43 
ok so i found a weird bug. if you have hoppers feeding into the grinder then move the grinder, the game still considers them linked and the grinder can still pull from the hoppers. even if theyre not connected.
Alu 1 月 18 日 下午 10:22 
kikohi was this mods coder i recall
may not see a bug fix for a bit even if its properly reported till one of the other ve coders can get around to it
Thalia 1 月 18 日 下午 8:16 
For anyone looking, "feeder bug" still exists but you may not encounter it depending what ingredients you are using to make paste, as it appears to be caused when the ingredient mixture in the tank changes to something that would not stack with previous meals, causing newly extruded ones to be put on the ground and draining the entire tank.

As a workaround, make paste with only a single ingredient, or use a simple xml patch to remove ingredients entirely.
Large Hardon Collider 1 月 17 日 下午 10:24 
No feeder bug here. Super normal, put all kinds of things in there and it behaves as expected.
Except the part where my doctors try to manually feed them anyway the idiots.

Maybe change their allowed foods?
Robosium 1 月 13 日 下午 6:01 
has anyone had a bug where a hopper to the south of the grinder isn't like registered or something and the food in it isn't ground up?