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i don't mind giving away the files. just, don't expect a lot from them hah~
and, thank you. really thank you. Things have only gotten, well i hesitate to say it, but they haven't been better, so, hearing a compliment like taht, it really touches me.
im still trying to figure out how to compress these files, i uh, im a mapper, i don't really understand source and it's shenanigans, but feel free to try it if you'd like.
im not sure if i'll still be making maps honestly, it's not really about the time spent on it, just, life getting in the way of doing artistic stuff. Im just happy to know, some people out there still appreciate these small things. But, who knows, maybe i'll get back to it some day.
well, thank you. sorry about the materials and stuff, i really didn't want to work further on this; but i appreciate that people still see something in it. im not the best mapper but i aways do the things i do with love (cheesy, i know) but it's what makes it fun for me. It's an artform and sometimes you don't put out the best work, specially while you're going trough stuff. hopefully my next project will be made at a better place in time. about the level design, it's kinda of what broke this project, it didn't follow the rules i already had, something i'll keep track of in the future, but, surprised to see it was still somewhat interesting. really ty for the feedback
Honestly, broken materials and some unfinished level geometry aside, what you've got going on here is pretty interesting. The level design is genuinely bizarre and surreal which is great for a liminal space map, and I think the animated steam sprites are a nice touch.
I'd definitely encourage you to give this sort of level design another shot, that is when you have the time to do so.