Barotrauma
145 voti
All The Talent Trees + Unlock Parallel Talents
   
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5 gen 2023, ore 15:46
11 mar, ore 18:02
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All The Talent Trees + Unlock Parallel Talents

In 1 collezione di Argorian
Argo's Casual Barotrauma Mods
27 elementi
Descrizione
Combines the mods All The Talent Trees by aaron.golder and Unlock Parallel Talents (V.20) by Primarch Leman. Neither mod is required for this one to work but you should still subscribe and give your support for both.

This won't work with the compatibility mods made for either mod, a new compatability patch would have to be made.

Endocrine booster is imported from All The Talent Trees. I know not what changes they make but I imagine with the ability to get all the talents the booster would not function properly.

This mod has to actually be manually enabled by every player or you could run into an issue where the person that didn't enable it only has access to their class tree.

Compatible with some modded jobs. If you don't have the job you will see an empty tree at the bottom of your talent list. All modded jobs need to be loaded before this mod.

Known Issues
Reports of Mechanic job not having any trees. Currently unable to reproduce. More information nessecary.

List of Compatible Jobs
Acolyte Job
Diver Job
Harlequin Job
Hunter's Husk Job
Separatist Job
Discussioni più popolari Visualizza tutte (1)
0
9 set, ore 15:58
Bug Report Forum
404_coffee.exe
106 commenti
404_coffee.exe 9 set, ore 16:01 
Making a bug report discussion forum please send your reports there, If you do not have reports and are asking for new features please make your own discussion and elaboration and collaboration may make things easier.
Cuddle Time 17 ago, ore 9:02 
Id like to ask you to add Cheff from Hungry Europans into this mod pls...
ChoppaGod 9 lug, ore 6:44 
Hi..I have a problem.The Harlequin Job appears grayed out when i want to invest points into the tree when i'm using this mod,without it harlequin works so i'm guessing is something wrong on this end.
Drift_Duke 14 mag, ore 8:10 
Hello! Would you consider making this compatible with Botanophobia?
spaceweezle 15 apr, ore 4:08 
I'm guessing the issue with the mechanic tree are due to game updates. I'm still rocking 1.4.4.1 and everything works fine. Well at least the following classes are fully functional:

Captain
Sec officer
Engineer
Mechanic
Clown
Medic

Husk and Hunter classes remain blank.

Endocrine boosters don't work too good with this setup. I changed its properties so that it gives XP instead. At least that way it remains a valuable item.

<StatusEffect type="OnUse" target="UseTarget" disabledeltatime="true">
<Sound file="Content/Items/Button/button.ogg" type="OnUse" range="500" />
<GiveExperience amount="1250" />
cheeeeeeeeeeese 23 feb, ore 16:39 
it just dont
CheekiMcBreeki 23 feb, ore 14:57 
perhaps make it compatible with Hunter's Husk Job
LemonCat 30 ott 2024, ore 18:16 
Mechanic is broken... I don't see the skill trees
Lobotomy Gaming 9 set 2024, ore 19:26 
I love this mod so much!
I also found that the Psyker Job (Vanilla) doesn't work properly in this mod, despite fixing the load order. If you ever get back to updating this mod, could you work that job into your mod?
mwa :3 13 ago 2024, ore 5:21 
Need separatist job