RimWorld

RimWorld

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Steamworld Uniforms
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
7.587 MB
19 Dec, 2022 @ 1:36am
21 Aug @ 11:55am
15 Change Notes ( view )

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Steamworld Uniforms

Description
Warning: This mod now requires Vanilla Expanded Framework

Description

Steamworld Uniforms is a historically inspired mod that aims to add various uniform parts from the early industrial/Victorian era.

Contents

There is a total of ten jackets, two pieces of armour, nineteen caps, twelve helmets and four accessory items that can be tailored or forged after their representative research project is completed. All of these items may appear on various non-player pawns. In detail there are:
• regular uniform jacket
• guard uniform jacket
• hussar jacket
• infantry coat
• greatcoat
• cossack coat
• parade jacket
• formal uniform jacket
• tropical uniform jacket
• zouave jacket and cap
• tall peaked cap
• field cap
• shako
• askari cap
• képi
• alpine field cap
• rifleman cap
• tasselled side cap
• alpine hat
• formal fez
• bersaglieri hat
• bicorne
• busby
• bearskin
• campaign hat
• alpine beret
• czapka
• spiked helmet
• plumed helmet
• shako helmet
• dragoon helmet
• czapka helmet
• grenadier helmet
• pith helmet
• sash belt
• cuirass
• shouldered bed roll*
• epaulettes
*accessory items can now be worn over jackets as intended. They can however be toggled in the mod options to be worn instead of jackets.(for 1.6 temporarily disabled)

Updates

See change notes

Compatibility

All of these items are tagged as “industrial military basic” so they may spawn on any industrial faction such as outlanders or pirates.
Nobles from the Royalty DLC occasionally wear these uniforms as they satisfy needs for most noble ranks.
Some uniform parts can be chosen as a requirement for combat specialists and leaders from the Ideology DLC. The spiked helmets supports the morbid style.
With VFE – Settlers militias are very likely to wear képis and campaign hats.
Képis and shako helmets support the authoritarian style and spiked helmets the shintaoist from VIE – Memes and structures.
Combat Extended: I am not a CE user, so I cant tell if this mod, which just adds apparel, is compatible or not. If necessary you may be encouraged to make a patch yourself.

Known Issues

Items with random style variants do not spawn naturally in game, however they can be created or modified in development mode. This seems to be a vanilla bug I can’t do much about.

Legal

Textures and XML are created by me.
RimWorld is developed by Ludeon Studios.
127 Comments
PiekłoNurek 21 Aug @ 1:23pm 
Okay, i guess im gonna keep on using the stealth masks from Dead mans switch (which fit. weirdly, they fit), im waitin for da dieselpunk (i reccomend seeing iron harvest for some ideas)
koni  [author] 21 Aug @ 12:01pm 
@PiekłoNurek I flipped the graphics of the shako helmets sides.
I do not intent to add gas masks to this mod. However I’m thinking of planning a uniforms mod in a dieselpunk setting, some day.
PiekłoNurek 21 Aug @ 7:24am 
also, gas masks would be cool (i know they are more dieselpunk-y, but the vanilla ones dont allow helmets. on the jaw slot, they might fit)
PiekłoNurek 21 Aug @ 5:51am 
uhh, there is a small texture problem with the shako helmet - when turning left (pawns left side is to the left, which is the background) the "feather" or smth is on the wrong side, and while the pawn is to the right (left side is to the player) it also has the wrong side of the "feather". hope it gets fixed (im making steampunk elves colony, so yeah.)
Wolmer 31 Jul @ 3:15pm 
Super glad to see that updated. Thanks!
koni  [author] 18 Jul @ 12:21pm 
@contragreen Oh yes, I forgot to mention: this option is currently unavailable, because the Vanilla Expanded Framework has reworked its toggleable patches and I haven’t yet figured out how to implement them anew.
ALE199 17 Jul @ 2:00pm 
thanks for this!
contragreen 17 Jul @ 1:49pm 
hey, first, thanks for continuing to update the mod, second, currently I am unable to go in to the mod settings (checked to see if it was located in the patches section of VE Framework) to make Epaulettes, Aigulletes, and the Bedroll on the "on top" layer instead of the outer layer.
Emperor 17 Jul @ 9:12am 
Ah, my men have their proper uniforms back.
koni  [author] 13 Jul @ 10:23am 
Soon