RimWorld
560 lượt đánh giá
Toddlers
12
6
7
12
5
2
2
2
3
2
   
Giải thưởng
Yêu thích
Đã yêu thích
Bỏ thích
Mod, 1.4, 1.5, 1.6
Kích cỡ file
Đã đăng
Đã cập nhật
15.478 MB
18 Thg12, 2022 @ 1:34am
26 Thg08 @ 7:17am
78 ghi chú thay đổi ( xem )
Bạn cần DLC để sử dụng vật phẩm này.

Đăng ký để tải xuống
Toddlers

Trong 3 bộ sưu tập tạo bởi cyanobot
Cyanobot Plays 1.5 - Survival Realism
33 vật phẩm
Original Mods by Cyanobot
16 vật phẩm
Cyanobot Plays 1.6 - Survival Realism
34 vật phẩm
Mô tả
New life stage: Toddler
  • 1- and 2-year-old pawns are no longer completely passive objects
  • toddlers cannot work, but can move around and interact with the world
  • toddlers gain capabilities over time – configurable
  • young toddlers are blocked by doors and can be confined to their cribs, but once they learn to walk they can also open doors and climb out of cribs
  • toddlers can fill their play need on their own for a while, but still need regular adult interaction
  • older toddlers can feed themselves if baby food is left where they can reach it

Improved babies
  • no expectations
  • configurable rate of fall for Play need
  • babies are no longer made of antifreeze – configurable
  • make baby clothes to protect your babies and toddlers from the elements

Full documentation is provided here[docs.google.com]

FAQ
Growth Vats?
Toddlers can be grown in growth vats. They will improve at walking and manipulation (but not as fast, proportionally to their accelerated growth, as they would outside the vat). This is in addition to the normal effects of the vat.
Adding to existing saves
If you have no pawns aged 1 or 2 years old, you do not have to do anything special. The mod will take effect automatically when babies hit 1 year old.

If you have 1- and 2- year olds, they will automatically turn into toddlers but they will not automatically receive the "learning to walk"/"learning manipulation" hediffs. To fix this:
  1. Turn on Development Mode from the main menu.
  2. You should see a row of new icons at the top of the screen. Choose Open Debug Actions Menu
  3. In the search bar in the top left, type "toddler" (no quotation marks) to find the option "T: Reset Toddler Hediffs". Click on it.
  4. While your mouse has the text "T: Reset Toddler Hediffs" next to it, click on all the toddlers that need the new hediffs. They can be a bit difficult to target. If you're having difficulty, try and catch them sleeping or otherwise not moving.
  5. Note that toddlers older than about 2-and-2-quadrums may not have/need the hediffs as they've already finished learning both capacities.

Compatibility
  • Facial Animation – compatible!
  • More Than Capable -- MTC allows toddlers to equip (but seemingly not use) weapons, but otherwise appears compatible, let me know if you find issues
  • Dubs Bad Hygiene -- compatible, working on further integration
  • Celsius - known issues, the logic around moving toddlers to safe temperatures is confused by Celsius. You may or may not be able to get it working through careful use of allowed zones. A compatibility patch is on the to do list.
  • Roofless Hulls reported INCOMPATIBLE
  • Humanoid Alien Races -- effectively in beta! please do try it out and give feedback
  • CONFLICT with Realistic Human Sounds blocking the toddler life stage. Put Toddlers below RHS in the load order (may not fix all issues) or do not use them together at this time. Compatibility fix is planned.
    For full notes see discussion here

With thanks to:
  • wep of wepfont.com for Atmospheric font
  • Dress Patients and Injured Carry for inspiration/example code that helped me get the dress toddler and carry toddler interactions working
  • erdelf of Humanoid Alien Races for taking a request to modify their code to make it easier for me to hook into
  • llunak for code contributions

Links:
[github.com]
[cyanobotcodes.tumblr.com]
[ko-fi.com]
Thảo luận nổi bật Xem tất cả (4)
129
9 giờ trước
ĐÁNH DẤU: Bug Reports
cyanobot
10
23 Thg01 @ 3:10am
(1.4) HAR Compatibility
cyanobot
2
29 Thg09, 2024 @ 9:36am
ĐÁNH DẤU: Take Baby To Safety
cyanobot
560 bình luận
❤Luna❤ 25 Thg08 @ 2:38pm 
@cyanobot sounds good :steamthumbsup:
cyanobot  [tác giả] 25 Thg08 @ 2:20pm 
@❤Luna❤
Thank you for the detailed info, may be related to the issues others are having with certain other HAR races. I'm hoping to get to this issue pretty soon and all the info helps.
cyanobot  [tác giả] 25 Thg08 @ 2:15pm 
@llunak
Thanks, I've been away from my computer but I'll take a look when I next settle in to code.
❤Luna❤ 24 Thg08 @ 8:16pm 
update: since HAR is optional for Cinders of the Embergarden, the cinder xenotype works like normal and has the correct body upon reaching 1 year old as soon as HAR is removed.
❤Luna❤ 24 Thg08 @ 7:55pm 
I've run into an issue with species that use humanoid alien races to have a mini version of the standard body type as soon as they become a toddler, they have the correct baby body before that point. Use of age and body editors fails to fix the issue and the body continues to change to a mini version of the adult body no matter what i do. it does go back to the correct child body after hitting 3 years old. I'm currently using the cinder species from the Cinders of the Embergarden and no other alien species, they are the only xenotype where this issue occurs.
llunak 21 Thg08 @ 4:02pm 
@cyanobot You have a github PR in case you do not watch those.
Kateye 16 Thg08 @ 1:38pm 
Now that toddlers are wandering giggle mood buffs, maybe they won't spend the first 3 years of their life in a growth vat. lol
cyanobot  [tác giả] 15 Thg08 @ 12:48pm 
@Zairya
I haven't really thought about how to handle prisoners/slaves yet. I think maybe only let toddlers feed autonomously from adults of the same faction and social class, and need the intervention of another adult (or maybe even player intervention) to cross those boundaries?

As I said, needs some thought. I'll try not to make it too creepy haha.
cyanobot  [tác giả] 15 Thg08 @ 12:42pm 
@1340815253
I can double check that the Toddlers code is working as intended, when I get the time.

But Toddlers gets the body textures from the ones defined by the race for babies, or failing that from the children, and some races don't have separate textures for babies or children, or are just kinda weirdly configured.

I advise testing whether infants (ie babies without Toddlers mod, or 0yo babies with Toddlers) have the correct graphic. It's usually hidden under the swaddling graphic when they're alive but visible when they're dead.

If the infants have the correct graphic, the problem is with the Toddlers code, and I'll need to fix it. (Let me know.) If the infants also have an incorrect graphic, you'll need to report it to the author of the race mod in question.
Zairya 15 Thg08 @ 11:44am 
"What I'd be considering adding is having older toddlers be able to effectively climb onto the lactating pawn to breastfeed rather than needing a second adult's help. Which I think should be doable."

Would this include prisoners or slaves? I rarely have prisoners but it would be... kind of funny. I'm just getting chills about this because having my mouselings "falling off" their cribs was horrible. You fixed this already, no worries.